TES Skyrim 0.141 beta
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Re: TES Skyrim 0.141 beta
Я пробовал на предыдущей версии ENB и все работало с этими же модами. Без модов я не пробовал, завтра попробую.
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Re: TES Skyrim 0.141 beta
del
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Re: TES Skyrim 0.141 beta
Chan:chan wrote:What are your settings for SizeScale and SourceTextureScale?Guzio wrote:Thank you Boris for your hard work. AO with IL works very well and subtly. A simple cheese example:
SSAO is just a black mess for me right now.
SizeScale=0.65
SourceTexturesScale=0.65
I use old Opethfeldt enbeffect file with separation only for night and day.
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Re: TES Skyrim 0.141 beta
alekcey0211
никакой связи с логикой игры мод не имеет и иметь не может.
никакой связи с логикой игры мод не имеет и иметь не может.
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Re: TES Skyrim 0.141 beta
Indirect Lighting looks very good, something like light bounces in modern rendering engines, and makes faces more real.
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Re: TES Skyrim 0.141 beta
The snow shader overlay from "better dynamic snow" is moving / flowing, much like the water textures.
Can be seen on snowy rocks around riverwood.
Changing the day / night detector values in the GUI via the mouse circle thingy produces the same effect whenever you move the mouse.
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Image changes from 0.132 to 0.141.
The d/n detector changes didnt have that much of an impact, however between 0.138 and 0.139 there seems to be a big change in what im guessing is bloom, since K ENB relies almost solely on bloom for its colors.
Can be seen on snowy rocks around riverwood.
Changing the day / night detector values in the GUI via the mouse circle thingy produces the same effect whenever you move the mouse.
.
Image changes from 0.132 to 0.141.
The d/n detector changes didnt have that much of an impact, however between 0.138 and 0.139 there seems to be a big change in what im guessing is bloom, since K ENB relies almost solely on bloom for its colors.
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Re: TES Skyrim 0.141 beta
Samurai_Smartie - i had this same issue, moving snow, but when i changed values ColorPowDay and ColorPowNight to 1.0 problem disappears.
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Re: TES Skyrim 0.141 beta
I was getting that same issue earlier today. It was scrolling really fast then slowly started stopping until it stopped completely. It was really odd..Samurai_Smartie wrote:The snow shader overlay from "better dynamic snow" is moving / flowing, much like the water textures.
Can be seen on snowy rocks around riverwood.
Changing the day / night detector values in the GUI via the mouse circle thingy produces the same effect whenever you move the mouse.
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Re: TES Skyrim 0.141 beta
Is EBloomContrast exposed? I've tried to use it and it breaks the postprocess chain. I would love if this setting could be exposed to enbbloom.fx and enbeffect.fx.
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Re: TES Skyrim 0.141 beta
I too have the 'moving snow' issue reported by Samurai_Smartie
I'm pretty sure it is related to the Better Dynamic Snow mod, though it was not an issue with previous ENB d3d9.dll files. Will see if adjusting ColorPow fixes it for me somehow...
EDIT: Confirmed ... changing ColorPow to 1.0 stops the snow from moving. Boris can this be fixed please?
I'm pretty sure it is related to the Better Dynamic Snow mod, though it was not an issue with previous ENB d3d9.dll files. Will see if adjusting ColorPow fixes it for me somehow...
EDIT: Confirmed ... changing ColorPow to 1.0 stops the snow from moving. Boris can this be fixed please?
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