Thank you for update!
Fix for SSAO is including in this update?
SSAO still be transparent
TES Skyrim 0.143
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Re: TES Skyrim 0.143
polo
I don't know what is it transparent ssao, do you mean interior scenes in some locations looks similar to issue with hands, weapons in first person mode? Haven't seen this very long time. Anyway, if you know which version have this issue and which is not, let me know, i'll compare files and release test, because if don't see myself the bug, it's fixing not rarely possible without testers.
I don't know what is it transparent ssao, do you mean interior scenes in some locations looks similar to issue with hands, weapons in first person mode? Haven't seen this very long time. Anyway, if you know which version have this issue and which is not, let me know, i'll compare files and release test, because if don't see myself the bug, it's fixing not rarely possible without testers.
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Re: TES Skyrim 0.143
Wait, do you mean that transparent arms and weapons in 1st person bug is fixed? I already have it :?
AND Just to be sure: It is supposed that transparent WATER when ssao is enabled is fixed too? 'cause I have it too.
Just asking in case I have something wrong with my files, drivers, etc.
Thanks
AND Just to be sure: It is supposed that transparent WATER when ssao is enabled is fixed too? 'cause I have it too.
Just asking in case I have something wrong with my files, drivers, etc.
Thanks
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Re: TES Skyrim 0.143
About this issue whitch I posted while ago.
I Think this issue existed from version 0.122.
I Think this issue existed from version 0.122.
Thank you.polo wrote:When AOMixingType set to 2 or 3, SSAO is transmitted through the particleFog and depthFog(FadeFogRange isn't working well?) and waterFog.
(I know that you have not recommended AOMixingType 2 and 3.)
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Re: TES Skyrim 0.143
OMG love the performance upgrade im getting with this dll. it gave me a straight 10 fps boost outdoors. However i got this issue i wanted to clarify. I always used sharpshooters realistic ENB with the 1.02 dll because it was fast performance wise. iv tried this dll with about 3-4 enb mods most of which state using the 1.19 dll. but if i only substitute the dll files and put the 1.43 in place of the 1.19 i get this issue with textures superimposing on each other like they are being rendered 2x. And with all these newer dll's i noticed thats there is some kind of pixellation in the shadows, they look like a black mesh like structure is that normal? and also is there anyway to get rid of the wash effect caused by using this dll?
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Re: TES Skyrim 0.143
Maegirom
Water "transparensity" will be fixed when i'll do parameters for water.
polo
No, that's because mixing code which blend ssao to transparent objects depending from amount of transparensity, mixing types differ a lot, i don't want to touch mixer because it's hard to tweak it properly for all kind of tranpsparensity and not to destroy something. Better wait when water will be editable object, it's will be implemented soon enough.
baahhumbug
I don't know what you mean, post screenshot as example (imgur.com)
to all
Complex indirect lighting was disabled when moved to deffered render in 0.120, but guess in next update it will be activated. At this moment ssao/ssil drawed like complex mode in the past, but new one will be more complex and less buggy computation of effect, so be careful with future presets, performance will be lower with this enabled.
It's not and will not be fixed.Wait, do you mean that transparent arms and weapons in 1st person bug is fixed?
Water "transparensity" will be fixed when i'll do parameters for water.
polo
No, that's because mixing code which blend ssao to transparent objects depending from amount of transparensity, mixing types differ a lot, i don't want to touch mixer because it's hard to tweak it properly for all kind of tranpsparensity and not to destroy something. Better wait when water will be editable object, it's will be implemented soon enough.
baahhumbug
I don't know what you mean, post screenshot as example (imgur.com)
to all
Complex indirect lighting was disabled when moved to deffered render in 0.120, but guess in next update it will be activated. At this moment ssao/ssil drawed like complex mode in the past, but new one will be more complex and less buggy computation of effect, so be careful with future presets, performance will be lower with this enabled.
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Re: TES Skyrim 0.143
Thx Boris! you rock!
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Re: TES Skyrim 0.143
Boris
No rush, take full time on it.
SSAO_SSIL is one of my 'I can't live without' effects in your code, and I guess I'm not alone
So whatever the time it takes for you to perfect it like you want, we all will wait I think
Best to you and hope you're doing fine.
No rush, take full time on it.
SSAO_SSIL is one of my 'I can't live without' effects in your code, and I guess I'm not alone
So whatever the time it takes for you to perfect it like you want, we all will wait I think
Best to you and hope you're doing fine.
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Re: TES Skyrim 0.143
hi
I have enjoyed using 119 for a while but I have questions regarding the new ENBs which do not support AA
Do they support the games' built in AA?
and
I use 8xSSAA on my HD 7950 for skyrim. It gets rid of the jagged edges but also the aliased reflections, which are worse than the edges.
SMAA and FXAA do not get rid of the relective aliasing.
How can I use ENB 143 and get AA comparable to the hardware based 8xSSAA?
Thanks for any info!
I have enjoyed using 119 for a while but I have questions regarding the new ENBs which do not support AA
Do they support the games' built in AA?
and
I use 8xSSAA on my HD 7950 for skyrim. It gets rid of the jagged edges but also the aliased reflections, which are worse than the edges.
SMAA and FXAA do not get rid of the relective aliasing.
How can I use ENB 143 and get AA comparable to the hardware based 8xSSAA?
Thanks for any info!
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Re: TES Skyrim 0.143
Am I doing something wrong?
GradientIntensityInteriorDay seems to not have any effect when I change it.
However, GradientIntensityInteriorNight does have an effect when I change it.
Also,
FixParallaxBugs=true or false?
IgnoreThreadManagement=true or false?
IgnoreThreadPriority=true or false?
AntiBSOD=true or false? (I may be crazy but runs faster when set to true?)
Sorry if this has been answered before.
One more thing ,
Performance not optimized for AMD yet? Seems to be a bit slow (at least compared to enb 119). I am using latest drivers. 13.1 I think.
GradientIntensityInteriorDay seems to not have any effect when I change it.
However, GradientIntensityInteriorNight does have an effect when I change it.
Also,
FixParallaxBugs=true or false?
IgnoreThreadManagement=true or false?
IgnoreThreadPriority=true or false?
AntiBSOD=true or false? (I may be crazy but runs faster when set to true?)
Sorry if this has been answered before.
One more thing ,
Performance not optimized for AMD yet? Seems to be a bit slow (at least compared to enb 119). I am using latest drivers. 13.1 I think.