TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

Took ALOT of pics, converted them to jpegs, and then cherry-picked through the best ones.

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Re: TES Skyrim

Some more:
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Re: TES Skyrim

Hello, I was wondering if someone still has Gionight's old ENB preset based on binary .99. I would really love to try it out and see just how his level of clarity/sharpness is achieved. The mediafire link from about a year back is down and I already have the one based on .102. ;) Thank you for your time.

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Re: TES Skyrim

BSnake wrote:Hello, I was wondering if someone still has Gionight's old ENB preset based on binary .99. I would really love to try it out and see just how his level of clarity/sharpness is achieved. The mediafire link from about a year back is down and I already have the one based on .102. ;) Thank you for your time.
Can you share the one based on 0.102
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Re: TES Skyrim

Dogstar: those forest screen you posted a few pages back were pretty cool! Those new trees are awesome!
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Re: TES Skyrim

I think I do have his 0.99 version, unsure though. will check when I get home from work later today.

But if you want to acheive a similar effect here are the main things to tweak;

Disable //#define APPLYGAMECOLORCORRECTION

use PP 3

And start with tweaking the tonemapping settings, then the adaptation.

I would suggest adding a brightness and contrast command to it though. for an easier control of those settings and start of by using 1.0 values with those if added.


float EBrightnessV2 = 1.0;
float EContrastV1 = 1.0;

...

color.xyz*=(EBrightnessV2);

float cgray=dot(color.xyz, float3(0.27, 0.67, 0.06));
cgray=pow(cgray, EContrastV1);

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Re: TES Skyrim

kalicola wrote:Dogstar: those forest screen you posted a few pages back were pretty cool! Those new trees are awesome!
Thanks Ronnie... yes, they are nice, and give a very different and varied look.
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Re: TES Skyrim

The new day night interior split up is screwing with me. Indoor at day is now way too bright, no matter how low I set the ambient light. I guess it's because it is now using enbeffect.ini daytime adaptation for interior.. Thinking of switching enbeffect.ini again... /sigh.. Decisions decisions

Anyways. I'm planing on making a werewolf playthrough, so I want the moon to be bright and scary.. Don't think I have achived that yet :-/

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I tried downsampling from 1440 on this image.. I don't think that gives my anything at all, exept bad frame rate
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Re: TES Skyrim

just want to share some thoughts (i have no experience in shader programming)

in every shader example i saw in last couple of days brightness is always applied as
color.xyz = color.xyz + Brightness;

i have tried to remove comment in a PP2 (original Boris code)
//color.xyz*=EBrightnessV2;
but much better results can be achieved (at least for me) if i use code from PP4 for brightness.

currently i use PP2 as is, and i write comments in front of the
#if (POSTPROCESS==4) (line 353)
#endif (line 373)

in this way, adaptation is done two times

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Re: TES Skyrim

saltr can you give me your file ? i cant do it but i want to try it .

and what is a good side of adoptation have 2 time done? thank you.

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