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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 13:29 
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Joined: 20 May 2012, 13:34
Posts: 66
thank you so much .saltr :mrgreen:


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 13:33 
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Joined: 04 Jan 2012, 09:02
Posts: 13
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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 14:17 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
Nice ones Fer 8-)

These new fir trees add a little Chinese atmosphere I feel.
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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 16:01 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
saltr wrote:
@--JawZ--, one question, how can i control the intensity of the yellow color when using enb weather extension


By changing the saturation either with ENB or any other tool that lets you adjust the saturation, but to only affect that coloring you have to go inside the CK and change it there. I will however update the Extended ENB Weather mod during this weekend (if nothing else comes up).


superl3 wrote:
@--Jawz--
I made my enbeffect with 11.3
but I think your customized HD6 enbeffect's version is 11.4

how can I change to yours without any difference?


when I changed all values to mine and deleted +=0.1 on hd6 enbeffect.fx 11.3, it is same as mine.



Well I have named it to

HD6 v11-4enbeffect.fx

so yes I use the 11.4 version :P

You souldn't need to delete it you can just set it to 0.0 and it will be turned off. But i will go over the settings in the enbeffect.fx you sent me and see if I can figure out a way of letting you keep the same look you had with the altered v11.3 version. someone has removed alot of the content HD6 used in both his v11.3 and 11.4 version

The only thing that differs in the code from those 2 versions is the following;

keypress 4: Saturation - Control the saturation in game by holding down number key 4 (under the F1-F12 keys) and press Page Up or Page Down to increase or decrease the saturation.


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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 16:19 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
MonkeyDot wrote:
--JawZ-- wrote:
No such option, But try increasing suncoronacurve. Or add color to the Sun.dds file


the corona changes nothing, since I don't even have a corona, I put it to zero. And I have no such file.

I mean something like this (from Unreal). http://i3.minus.com/iyyxjsarA0Hde.JPG
Maybe it's the bloom? I'll try that.

EDIT: Well, It's not, I don't know what else to try. My rays are completely white. But thanks.


This is just K Enb.

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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 16:22 
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*master*
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Joined: 10 Jan 2012, 14:24
Posts: 162
Location: Germany
hodilton did a video for the new version of my ENB.

What do you guys think of it?

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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 16:37 
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Joined: 12 Sep 2012, 22:29
Posts: 80
Location: US
BTW Congratulations Geonight on your children :).

Hope everyone is doing well, great shots!


So I've finally made up my mind to use Pinup Poser for the bulk of my shots.

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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 17:10 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
...And a few more... had fun with this today, and like the way this config is going.

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Last edited by DogStar on 26 Jan 2013, 08:55, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 17:16 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Unreal wrote:

...
This is just K Enb.


:lol: That has to be that, yup. Unmastered and f***ed up bloom bleeding : my crap :lol:

Dogstar
Impressive. Now, that is contrast, huh ? ;)

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 Post subject: Re: TES Skyrim
PostPosted: 25 Jan 2013, 19:03 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
Amazing shot od you ask me... Dogstar, how do you go about starting a new clean config? What's your base?

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