Still playing catch-up in the thread. Here is a pic for now. Turned down my HDR to make it closer to what my ENB settings actually look like.
TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Awesome colors Chan!
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Oyama, I need to learn how to use bloom like you!
Thanks kalicola! Your settings are looking very good too. I like your new config, it is more my style
When I had the higher HDR settings I think there was too much contrast and the ambient lighting was lost. I posted two pics of the old setting below. Today was also the first time I really started tweaking SSAO. Need to work on the character skin again, my new settings are making the specular and SSS too bright/pink in some lighting.
Also need to tweak the effect file again, and then go through some settings in SweetFX.
Working on indoor SSAO. Having trouble in some lighting with the dark marks. Difficult to explain, but it is like a lenz effect with SSAO, and I usually see it on skin. I will try to take a picture of it tomorrow.
(old HDR settings)
Lost some detain in the armor. Need to look over my last config and see how different the lighting is.
Some action shots.
(old HDR settings)
Thanks kalicola! Your settings are looking very good too. I like your new config, it is more my style
When I had the higher HDR settings I think there was too much contrast and the ambient lighting was lost. I posted two pics of the old setting below. Today was also the first time I really started tweaking SSAO. Need to work on the character skin again, my new settings are making the specular and SSS too bright/pink in some lighting.
Also need to tweak the effect file again, and then go through some settings in SweetFX.
Working on indoor SSAO. Having trouble in some lighting with the dark marks. Difficult to explain, but it is like a lenz effect with SSAO, and I usually see it on skin. I will try to take a picture of it tomorrow.
(old HDR settings)
Lost some detain in the armor. Need to look over my last config and see how different the lighting is.
Some action shots.
(old HDR settings)
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Re: TES Skyrim
How do you guys get such good bloom >< Mine looks awful.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Showing my first 2 images from the Dragonborn DLC.
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Re: TES Skyrim
i dont understand why my post was delete .
i just need to know how to .
i just need to know how to .
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Re: TES Skyrim
Mr. NL is quite correct the lady is Arwen from http://skyrim.nexusmods.com/mods/30938/Lauren wrote:Good sir Malvolio
I want your faces
The Male Face is from http://skyrim.nexusmods.com/mods/2488
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- *blah-blah-blah maniac*
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Re: TES Skyrim
I tried switching my dof to the one K-ENB is using, and while it looks good, it totally changes the bloom of the game, which is a bit confusing to me.
I also have big problems with foggy/rainy/snowy weather. Even though I set the fog values to 1, my foggy days are very dark compared to vanilla, especially stuff like distant mountains, which is behind alot of fog. I can bring it back up using the curves, but then clear days are totally messed up. I wonder it this has something to do witht the enbeffect.ini I'm using, cause I don't remember having this problem when I used SkyRealism enbeffect.ini (using opethfeldts now I believe).
Here's my problem
Another problem I have is AO in dungeons, and basicaly every other place that has some kind of fog, but it's really bad in dungeons and interior water. This has been a problem since the first binary I think. But I was just wondering if it has been fixed in the AO setting or something like that? I really can't figure out all the new settings for AO, so it's almost random numbers I have in there.
Here's the problem
And here's some random shots, mostly nights, cause that's what I'm working on at the moment. And again, trying to get the moon in the right werewolf mood
I also have big problems with foggy/rainy/snowy weather. Even though I set the fog values to 1, my foggy days are very dark compared to vanilla, especially stuff like distant mountains, which is behind alot of fog. I can bring it back up using the curves, but then clear days are totally messed up. I wonder it this has something to do witht the enbeffect.ini I'm using, cause I don't remember having this problem when I used SkyRealism enbeffect.ini (using opethfeldts now I believe).
Here's my problem
Another problem I have is AO in dungeons, and basicaly every other place that has some kind of fog, but it's really bad in dungeons and interior water. This has been a problem since the first binary I think. But I was just wondering if it has been fixed in the AO setting or something like that? I really can't figure out all the new settings for AO, so it's almost random numbers I have in there.
Here's the problem
And here's some random shots, mostly nights, cause that's what I'm working on at the moment. And again, trying to get the moon in the right werewolf mood
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- Joined: 31 Mar 2012, 15:06
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Re: TES Skyrim
kalicola
It doesn't change the *bloom* in itself, but impacts its brightness and spreading.
You'll have to play with BokehBrightnessThreshold and BokehBiasCurve to prevent the background's brightness to "bleed" excessively.
It's the way this DOF's sampling works.
I actually separated this exact DOF in D-N-I settings, and added a toggable sharpening pass in it.
I asked the initial author for redistribution, but didn't receive any answer yet.... I'll wait some days more and maybe share it if he doesn't reply....
It doesn't change the *bloom* in itself, but impacts its brightness and spreading.
You'll have to play with BokehBrightnessThreshold and BokehBiasCurve to prevent the background's brightness to "bleed" excessively.
It's the way this DOF's sampling works.
I actually separated this exact DOF in D-N-I settings, and added a toggable sharpening pass in it.
I asked the initial author for redistribution, but didn't receive any answer yet.... I'll wait some days more and maybe share it if he doesn't reply....
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