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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 00:25 
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*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 02:34 
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Joined: 27 Dec 2012, 04:53
Posts: 51
Location: Vancouver, BC, Canada
Showing my first 2 images from the Dragonborn DLC.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 04:57 
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Joined: 20 May 2012, 13:34
Posts: 66
i dont understand why my post was delete .
i just need to know how to .


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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 06:26 
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Joined: 12 Jan 2013, 09:01
Posts: 5
Lauren wrote:
Good sir Malvolio

I want your faces


Mr. NL is quite correct the lady is Arwen from http://skyrim.nexusmods.com/mods/30938/

The Male Face is from http://skyrim.nexusmods.com/mods/2488


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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 07:39 
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Joined: 30 Dec 2011, 13:18
Posts: 665
I tried switching my dof to the one K-ENB is using, and while it looks good, it totally changes the bloom of the game, which is a bit confusing to me.

I also have big problems with foggy/rainy/snowy weather. Even though I set the fog values to 1, my foggy days are very dark compared to vanilla, especially stuff like distant mountains, which is behind alot of fog. I can bring it back up using the curves, but then clear days are totally messed up. I wonder it this has something to do witht the enbeffect.ini I'm using, cause I don't remember having this problem when I used SkyRealism enbeffect.ini (using opethfeldts now I believe).

Here's my problem

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Another problem I have is AO in dungeons, and basicaly every other place that has some kind of fog, but it's really bad in dungeons and interior water. This has been a problem since the first binary I think. But I was just wondering if it has been fixed in the AO setting or something like that? I really can't figure out all the new settings for AO, so it's almost random numbers I have in there.

Here's the problem

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And here's some random shots, mostly nights, cause that's what I'm working on at the moment. And again, trying to get the moon in the right werewolf mood :)

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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 08:06 
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Joined: 31 Mar 2012, 15:06
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kalicola
It doesn't change the *bloom* in itself, but impacts its brightness and spreading.
You'll have to play with BokehBrightnessThreshold and BokehBiasCurve to prevent the background's brightness to "bleed" excessively.
It's the way this DOF's sampling works.
I actually separated this exact DOF in D-N-I settings, and added a toggable sharpening pass in it.
I asked the initial author for redistribution, but didn't receive any answer yet.... I'll wait some days more and maybe share it if he doesn't reply....

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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 08:52 
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maload
What was deleted? I don't think anyone has deleted any of your posts.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 09:54 
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Joined: 06 Feb 2013, 13:05
Posts: 16
@kalicola, your photos are utterly awesome !


Last edited by TheGondorian on 08 Feb 2013, 14:06, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 10:49 
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While the shots are nice, I don't want to scroll through most of them twice.

@TheGondorian: I believe in moderation (well sometimes). Can't you select maybe one or two shots to quote? And maybe append them with a couple of your own? Because really, seeing the same set of images on the same page twice is kind of silly.

That's just my opinion, mind. If everyone thinks I'm being a sourpuss, feel free to ignore.

I like fresh content, what can I say?

And because I'm all tied up in Fallout 3 tweaking, I'll leave you with this less than fantastic loading shot, just because I need to teach how I preach.

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Last edited by midhras on 08 Feb 2013, 10:56, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Feb 2013, 10:55 
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Joined: 06 Feb 2013, 13:05
Posts: 16
Sorry. I won't make this mistake again.

A few photos :

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Last edited by TheGondorian on 08 Feb 2013, 11:01, edited 1 time in total.

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