TES Skyrim 0.146

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Re: TES Skyrim 0.146

Rainbow wrote:Either I ran into an odd problem or my GTX 570 SC is dying in a spectacular fashion.
It'd only be my fourth card to die.
>_>
If it would be so i suggest looking at other components such as your Power Supply. You wouldn't be the first.

Dunno what Brand you got, but i suggest you stick with SeaSonic or Corsair.

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Re: TES Skyrim 0.146

That bug appear when very huge intensities of pixels are set (as it's hdr with bFloatingPointTarget), but the reason to this is unknown in all versions with deffered render, because i set limit for all input textures in the mixer and math do not produce extremely high values, it's simply impossible (but versions 0.119 and older could do this when UseComplexIndirectLighting=true). Can't find myself any huge values of enbseries.ini parameters to make such bug appear
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Re: TES Skyrim 0.146

В этой версии веселая ошибка при запуске -какой то отсутствующий шейдер и все, просто не запускается даже.

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Re: TES Skyrim 0.146

Да, конечно. И проявляется только у вас.
Поконкретнее пожалуйста.
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Re: TES Skyrim 0.146

Svarog wrote:
Rainbow wrote:Either I ran into an odd problem or my GTX 570 SC is dying in a spectacular fashion.
It'd only be my fourth card to die.
>_>
If it would be so i suggest looking at other components such as your Power Supply. You wouldn't be the first.

Dunno what Brand you got, but i suggest you stick with SeaSonic or Corsair.
I'm using an Antec Earthwatts EA650 which is made by Delta or SeaSonic. I'm pretty sure the Delta's were the older ones and that's what I have though.

Normally I'd say it's the PSU but the only thing I've had die or had problems are my 570's. Not to mention this 125 page topic about people having 570's die.
http://www.overclock.net/t/929152/have- ... -570s/1240
Topic title is misleading since they're still recent posts about dead cards but oh well. I ran overclocked Xfire Asus 5770's for over a year in this PC and they're still going strong in my sister's computer.

Picture of my blown VRM on a card. Upper right, middle row. You can see the melted metal or whatever on the VRM.
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Re: TES Skyrim 0.146

Not saying it's ENB's fault, but does anyone's moons turn solid gray sometimes? Is there a fix?

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Re: TES Skyrim 0.146

Wolfstryder wrote:Not saying it's ENB's fault, but does anyone's moons turn solid gray sometimes? Is there a fix?
I know exactly what you mean.

The occasional dark grey disk of a moon, like the texture was missing, right?

For me, the mix of ENB + Climates of Tamriel was causing this. I decided to live w/out CoT. In CoT's defense, I am always messing with my sky textures, maybe I removed something CoT liked. Either way, disabling CoT resolved the issue for me, so now I live w/out CoT. I'm finding that messing with Oyama's KENB gives me plenty of eyecandy, I don't miss it.

I do have one strange bug. Periodically, when transitioning from a bright outdoor area to a more shaded area, ( or visa-versa ) the entire scene flickers, like it can't decide whether it wants to be the light level of the bright area or the dark area. It looks like an adaptation problem, but disabling adaptation doesn't stop the flickering. Disabling DOF does fix this, so it appears to be something in the enbeffectprepass file. Just wondering if anyone else has experienced this sort of behavior, or if Boris just magically knows what could be responsible.

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Re: TES Skyrim 0.146

Guredo
Ставьте старые драйвера или сносите все программы для оверклокинга и т.п.

Moons in the game drawed in two passes (but wtf?), one is black disk and second is colored. May be COT chage the size of moons by moving them instead of scaling?


If spikes with bloom appear even with my default config and without other shaders like enbprepass and mods like fxaa/smaa, then it's driver or videocard issue. In other cases something wrong with preset/shaders, this could be fixed only from my side (savegame+config+shaders).
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Re: TES Skyrim 0.146

Would it be possible to incorporate day night/ interior exterior enbeffect.fx separation, and the particle fix into the next version?

Fixing the bright water at night would be nice, too.

Lastly, could you make a way to "reload" the game engine so one can view changes that require a restart without exiting and reloading the save?

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Re: TES Skyrim 0.146

I second the request for resetting the game's shaders without having to close an re-open the game. Maybe set it to be a SHIFT + F5 function.
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