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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 07:52 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Still experimenting with bloom, splitted DOFs, sharpening methods, oh well... everything.
SSAO scales pushed to 1.5 on these, for science :lol: Now I know why GPUs have their own fans :lol:

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Obsidian 900D, AX1500i, i7 6850K@4.4 Ghz, MSI X99 Raider, SLI 2x1080Ti 11G VRAM @2126 / 11720, 32G RAM@3361, 950 Pro M2, 11 Tb HDDs, W10 Pro 64, Full Watercooling
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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 08:39 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
@Far: if you want Noise independant of Depth of Field then use either a effect.txt file (I have one setup on my file page for download) or use one of JawZ DNI effect.fxfiles that adds it in the effect.fx (which can be static or active).

If you look at my files you'll see how I have set it up, both old way and new. If you need further help then shoot me a PM.

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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 10:41 
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Joined: 13 Jul 2012, 09:52
Posts: 92
del


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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 17:35 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
Mindflux>>>
Your posts as always very encouraging and I am very grateful for that my friend, it's a real honor if someone thinks this way but in my opinion I really don't deserve it .
You sir did an Amazing work fixing numerous problems caused by ENB in this game , and thats what can be called dedication and support without any exaggeration this time. And it's more than just ephemeral "influence" ;)

Eldyraen>>>
Thank you sir glad you enjoying it, what can I say.... a Very good looking set you have in your hands.


Oyama>>>
Amazing work as always Kyo!!!


Kalicola>>>
Really loved you last pictures set , they look just Great!!!


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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 20:57 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 21:12 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Let me know if my screens look too dark.

Using CoT on the default (darkest nights/interiors) light levels.
Getting skin color back where I had it with my old config, pre 126.


This is with the light I have been using.
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These are with the old config light settings.
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Killed a dragon :P

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Joined up with some thieves.

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Met an old man.

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How the old setup looked with noise and vignette.

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Last edited by chan on 09 Feb 2013, 21:59, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 21:13 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
far327 wrote:
Hey all

What file / line do I edit to enable just noise grain? I have it currently enabled when I use my DOF, but I would like it enabled all the time if possible.

thanks

In the effect.txt file. If up enable it there it will be enabled with/without DOF

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Last edited by chan on 09 Feb 2013, 21:55, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 21:34 
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Joined: 12 Jan 2013, 09:01
Posts: 5
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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 21:40 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
Posts: 734
I think you have an issue with your textures. They look like they are not loading properly.

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 Post subject: Re: TES Skyrim
PostPosted: 09 Feb 2013, 21:55 
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Joined: 12 Jan 2013, 09:01
Posts: 5
Unreal Warfare wrote:
I think you have an issue with your textures. They look like they are not loading properly.


Yes I am finding it difficult to narrow the issue down I reinstalled the ground textures they seem to come and go. I have a failing hard drive I wonder if that sector is unable to be pulled from. I am waiting on parts to build a new rig but im still not 100% its not a confliction issue with a mesh/texture or a harddrive issue.


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