Fallout New Vegas 0.150
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150
Don't want to make real shadows, it's hard without engine sources and even harder in fallout with it's multipass lighting. Amount of errors will be too much, especially for grass/trees/fence and other alpha test objects.
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150
Anything you do make is better than nothing. Even if it's just a little bit more control over the shadows and lighting that we have now already.
But I'm going to stop nagging you for a bit.
But I'm going to stop nagging you for a bit.
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Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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- *sensei*
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Re: Fallout New Vegas 0.150
Even if these shadows are a bit buggy, they still look amazing, even for such a tiny detail.
I'M A LUMBERJACK, AND I'M OKAY!
I'M A LUMBERJACK, AND I'M OKAY!
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Re: Fallout New Vegas 0.150
Finally, dynamic shadows! So beautiful
Only thing is that they appear through the first person meshes, like SSAO and DOF (but I remember you saying that's unfixable, so I won't go there...)
I am curious about what new features you plan to implement, aside from optimizations and improving the shadow quality.
Is it possible to do selective motion blur, where if you rotate the camera, the player will be in focus, while the rest of the screen is motion blurred? And maybe overriding more game post-processing effects/shaders, like the in-game DOF?
I'm not trying to make demands/requests, just throwing suggestions out there, to see what's possible from what isn't
Great work so far!
Only thing is that they appear through the first person meshes, like SSAO and DOF (but I remember you saying that's unfixable, so I won't go there...)
I am curious about what new features you plan to implement, aside from optimizations and improving the shadow quality.
Is it possible to do selective motion blur, where if you rotate the camera, the player will be in focus, while the rest of the screen is motion blurred? And maybe overriding more game post-processing effects/shaders, like the in-game DOF?
I'm not trying to make demands/requests, just throwing suggestions out there, to see what's possible from what isn't
Great work so far!
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Re: Fallout New Vegas 0.150
Yeah, I definitely have to reinstall the Fallout games now. The one thing I can't stand about going back to play the old games is the lack of any shadowing.
Like everyone else has said, these detail shadows are better than no shadows at all! These at least keep the game from looking so flat and lifeless.
Like everyone else has said, these detail shadows are better than no shadows at all! These at least keep the game from looking so flat and lifeless.
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150
Motion blur from rotated camera is possible, but it's ugly and i can't detect at 100% player only model. But the problem is different, dof together with such motion blur looks bad and i have no idea how to make them both work correctly, blurring before dof even worse, blurring jittered fake transparency also horrible.
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Re: Fallout New Vegas 0.150
Screenshot comparison SSAO/SSIL + DOF vs SSAO/SSIL + DOF + Adv. Shadows
Looks pretty good as long as you keep a bit of distance. Alpha layer problems with hair is apparent. Someday I must find out if it is possible to edit those to do away with the problems. If it is easy, I wouldn't mind cleaning up the hair that my characters use...
Looks pretty good as long as you keep a bit of distance. Alpha layer problems with hair is apparent. Someday I must find out if it is possible to edit those to do away with the problems. If it is easy, I wouldn't mind cleaning up the hair that my characters use...
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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- *blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150
Да тени потрясные, ток вот баги конечно печалят, особенно с прозрачностю как SSAO так и этих теней, оба они делают такое вх на пол пустоши
http://fotki.yandex.ru/users/gabe-2x2/view/804819/
Ну и чернотища в некоторых местах, и глючащие скалы-камни, а также верх и левый бок экрана чуть сдвинуты при разрешении 1920х1536 тоже из за теней соответственно, вроде все пока.
http://fotki.yandex.ru/users/gabe-2x2/view/804821/
Ах да маппинг чувствуется, особенно когда приближаешься к строению
http://fotki.yandex.ru/users/gabe-2x2/view/804819/
Ну и чернотища в некоторых местах, и глючащие скалы-камни, а также верх и левый бок экрана чуть сдвинуты при разрешении 1920х1536 тоже из за теней соответственно, вроде все пока.
http://fotki.yandex.ru/users/gabe-2x2/view/804821/
Ах да маппинг чувствуется, особенно когда приближаешься к строению
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Re: Fallout New Vegas 0.150
These shadows are looking a bit odd on faces:
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Re: Fallout New Vegas 0.150
These look terrific on tree's and grass but face close-ups are a no-no at the moment.
Comparison:
Comparison: