Fallout New Vegas 0.150
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Re: Fallout New Vegas 0.150
Hey Boris, I was playing Dark Souls recently and had an idea. Why not implement ability to set 3D resolution separate from viewport resolution? EX render at 2160P and then filter down to 1080P in order to provide extreme AA and AF. Some GPUs like 670 / 680 / most AMD GPU handle high resolution very smoothly (256-bit mem bus and high memory amount).
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Re: Fallout New Vegas 0.150
This makes users confused why the hell resolution is extremely huge in video options, i had hundreds e-mails about that in gta4 version, everybody thinking it's bug. Don't know how to present this without attracting army of fools here.
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Re: Fallout New Vegas 0.150
I use the HELL out of that option in Dark Souls. It is fantastic. It is hidden in the ini files for DSFix, and I bet it's only used by the few that know what they're doing.
If this sort of thing is easy to implement, I bet you a whole lot of people would be crazy about using it. Either just hide it well, or make it a hidden option which you can only enable with a line of code which you'll publish in the readme (so only people that read and understand those things will use it), or write a short and simple instruction in the ini file.
And just don't answer emails or PM's from people that ask to be spoon-fed.
If this sort of thing is easy to implement, I bet you a whole lot of people would be crazy about using it. Either just hide it well, or make it a hidden option which you can only enable with a line of code which you'll publish in the readme (so only people that read and understand those things will use it), or write a short and simple instruction in the ini file.
And just don't answer emails or PM's from people that ask to be spoon-fed.
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Re: Fallout New Vegas 0.150
Idiots will be idiots. The way I would present it is to label as such
[EFFECT]
...
supersampling=true
...
[SUPERSAMPLING]
sizefactor=4 //default 4
quality=0 // 0,1
filterquality=0 //0,1 where 1 is nearest neighbor just for debug purposes
sizefactor takes input resolution and multiplies by 4, so 1920x1080 = 3840x2160 using defaults
quality determines if supersampling applied before or after SSAO, SSIL, reflections, DoF, etc for performance reasons
filterquality determines whether using bicubic / some other filter or simple nearest neighbor, just for finding bugs
I too use this option in DaS and there is a big difference in image quality, allows completely disabling AA and brings out fine texture and lighting detail. Should go take some comparisons ...
[EFFECT]
...
supersampling=true
...
[SUPERSAMPLING]
sizefactor=4 //default 4
quality=0 // 0,1
filterquality=0 //0,1 where 1 is nearest neighbor just for debug purposes
sizefactor takes input resolution and multiplies by 4, so 1920x1080 = 3840x2160 using defaults
quality determines if supersampling applied before or after SSAO, SSIL, reflections, DoF, etc for performance reasons
filterquality determines whether using bicubic / some other filter or simple nearest neighbor, just for finding bugs
I too use this option in DaS and there is a big difference in image quality, allows completely disabling AA and brings out fine texture and lighting detail. Should go take some comparisons ...
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Re: Fallout New Vegas 0.150
If i'll make hidden variable, users continue to bother with antialiasing missing. Even now when hwaa is activated in latest mods, they still asking. I'm endurant, but aa topics is out of my nerves now.
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Re: Fallout New Vegas 0.150
I would love to see this Ultra HD rendering option!! It's a shame there are soo many people that bother you to explain everything. Just direct them to the forums where the community can answer those questions. Many of us like fielding these sorts of questions. And sometimes it's fun to punish noobs. lol!
OR, maybe don't allow yourself to be so readily available to everyone. Maybe cut off communication from everyone one else except those you get good feedback from regarding DEV / QA relationship. Tighten up your core group and let the experienced active enb users field questions.
EDIT - BTW, the dynamic shadowing is really impressive!!! Hope this makes it's way to Oblivion eventually. If not, their is always Skyblivion which may or may not get a full release.
OR, maybe don't allow yourself to be so readily available to everyone. Maybe cut off communication from everyone one else except those you get good feedback from regarding DEV / QA relationship. Tighten up your core group and let the experienced active enb users field questions.
EDIT - BTW, the dynamic shadowing is really impressive!!! Hope this makes it's way to Oblivion eventually. If not, their is always Skyblivion which may or may not get a full release.
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Re: Fallout New Vegas 0.150
Or one of us could provide concise, accurate English comments for questionable settings, IE //does not work with game or driver AA
I mean fill out the standard ini with such comments.
I mean fill out the standard ini with such comments.
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Re: Fallout New Vegas 0.150
Good idea: I wouldn't mind lending a hand.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout New Vegas 0.150
I also.midhras wrote:Good idea: I wouldn't mind lending a hand.
If this could be implemented, that would be just fantastic, Boris.
On a side note, whatever the way you'll go, and whatever it's Fallout or Skyrim, may I humbly suggest one thing ? :
Some users will always ask for more performance, since they would cry when they lose 1 FPS You could fight a zillion years, these will stay, and I can understand them as well.
On the contrary, some other will ask for more quality and choices for variables. I'm from these, and I'm sure we're many in this case.
I know you don't have all the time you may want Boris (far from it, right ?), and I'm sure dealing with quality and performance is one big headaches provider to you.
In future, why not thinking about 2 versions ?
One for performance and the "average" gamer, searching for very nice effects and max FPS
One for quality and the "tweaker" kind, in search of the ultimate graphics enhancer ?
Just saying.
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Re: Fallout New Vegas 0.150
Perhaps a redo of the ENB v0.108 True HD with the latest version perhaps. So it will cover some of the new command parameters like the DNI for example.