Can you release the thing in a single rar in a single data folder, so we can load it as a texture pack, please?mindflux wrote:Radiated apples, mmm?
The proper fix for water splash is now in - looks pretty nice and no more bright splashes at night.
Skyrim particle patch for ENB
- Author
- Message
-
Offline
- Posts: 28
- Joined: 25 Jan 2013, 21:50
Re: Skyrim particle patch for ENB
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: Skyrim particle patch for ENB
Done, thanks for the reminder.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Skyrim particle patch for ENB
Thanks for the explanation Mindflux, knew there where something with that Shader just didn't know the axact thing to change.
-
Offline
- Posts: 5
- Joined: 14 Feb 2013, 22:28
Re: Skyrim particle patch for ENB
Daedra Heart seems pretty bright.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: Skyrim particle patch for ENB
Thanks, the heart had a glow shader enabled.
It took quite a bit longer than I had anticipated, but the new update finally includes fixes for a few types of light shafts, including those used by RLO in Dragonreach. The shafts are now correctly detected as particle effects and seemed to work fine in the few locations I tested in. My aim was to make the shafts work with ENB and vanilla game as well as RLO (part of the reason why it took so long), but obviously I don't have time to run around with different imagespace modifications, so please let me know if you spot any issues, especially if the shafts look too dark or otherwise wacky in specific conditions.
It took quite a bit longer than I had anticipated, but the new update finally includes fixes for a few types of light shafts, including those used by RLO in Dragonreach. The shafts are now correctly detected as particle effects and seemed to work fine in the few locations I tested in. My aim was to make the shafts work with ENB and vanilla game as well as RLO (part of the reason why it took so long), but obviously I don't have time to run around with different imagespace modifications, so please let me know if you spot any issues, especially if the shafts look too dark or otherwise wacky in specific conditions.
-
Offline
- Posts: 5
- Joined: 14 Feb 2013, 22:28
Re: Skyrim particle patch for ENB
Thanks for the update. Something else that's always bothered me... these two hanging herb textures. Took this screenshot in the Sleeping Giant Inn in Riverwood. Seems like half their model has correct lighting and the other half has almost none.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: Skyrim particle patch for ENB
Thanks, you're very observant - that's no good. Attached is a hotfix that should take care of the bug, also added to the main files.
- Attachments
-
- elvesear_hotfix.zip
- (2.93 KiB) Downloaded 266 times
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: Skyrim particle patch for ENB
Found another weird one. This time on brewerycasklargeclosed02.nif. Though it is a SMIM mesh yet again
The legs don't have a Specular, Cast Shadow or Recieve shadow Shader activated so it will be lit in the shadow parts of a light
Don't know if the Vanilla mesh suffers the same issue but might be worth checking it out just in case.
It's located in the Riften Bee and Barb interior.
The legs don't have a Specular, Cast Shadow or Recieve shadow Shader activated so it will be lit in the shadow parts of a light
Don't know if the Vanilla mesh suffers the same issue but might be worth checking it out just in case.
It's located in the Riften Bee and Barb interior.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: Skyrim particle patch for ENB
Thanks, a good catch! Same bug with the vanilla mesh as well, so consider it added.
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: Skyrim particle patch for ENB
Nice to see we're keeping you busy eh?
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz