TES Skyrim 0.152

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.152

After some tweaks and a few minutes testing, I have to say :shock: wow !
With subtle fine-tuned amounts, and coupled to Skylighting, IBL looks fantastic.
Really, really helps to balance weather conditions.
Great work Boris, THANK YOU ! ;)
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*sensei*
Posts: 391
Joined: 03 Oct 2012, 06:12
Location: Ottawa, Canada

Re: TES Skyrim 0.152

@ Boris
Thank you for the IBL, really blends distance nicely :) :)
_________________
Intel Core i9 10900K @4.9GHz | ASUS ROG Strix Z490-G | NVIDIA - EVGA RTX 2080 XC Ultra | 32GB DDR4 Corsair Vengeance RGB PRO | 2x ADATA XPG SX8200 Pro 1TB

Flickr
Twitter

Offline
User avatar
Posts: 31
Joined: 29 Dec 2012, 22:42

Re: TES Skyrim 0.152

I just tested version 1.52 with IBL and Wow what a huge improvement with the rendering! Thanks a lot for your fantastic work!

Offline
Posts: 67
Joined: 07 Jul 2012, 08:12
Location: Netherlands

Re: TES Skyrim 0.152

I find IBL make everything look too bleached out.

Or is that related to the Sky Colors?

Offline
User avatar
*sensei*
Posts: 391
Joined: 03 Oct 2012, 06:12
Location: Ottawa, Canada

Re: TES Skyrim 0.152

Svarog wrote:I find IBL make everything look too bleached out.

Or is that related to the Sky Colors?
Why don't you try very small values, like in the hundredth decimal digits? They look great without bleaching out everything, and there's almost no need to increase ambient lighting or decrease ambient curve for daytime ;)

These are my settings with skylighting active:

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.0265
AdditiveAmountNight=0.0145
MultiplicativeAmountDay=0.035
MultiplicativeAmountNight=0.035
ReflectiveAmountDay=0.05
ReflectiveAmountNight=0.05
_________________
Intel Core i9 10900K @4.9GHz | ASUS ROG Strix Z490-G | NVIDIA - EVGA RTX 2080 XC Ultra | 32GB DDR4 Corsair Vengeance RGB PRO | 2x ADATA XPG SX8200 Pro 1TB

Flickr
Twitter

Offline
*master*
Posts: 121
Joined: 14 Jan 2013, 17:34

Re: TES Skyrim 0.152

Just want to let Boris know: Your ENB is sooo great! Thx man! 8-)
_________________
AMD Ryzen 3700X - 32GB Ram 3200Mhz - Asus Geforce RTX3080 - Win 10 64Bit

Offline
Posts: 20
Joined: 10 Aug 2012, 15:53

Re: TES Skyrim 0.152

I've noticed that indirect lighting no longer shows up where there are shadows from skylighting. Turned it up to extreme values and everything glowed but where the skylighting was casting.

Image
Indirect Lighting set to 3000 to show what's going on.

Offline
Posts: 5
Joined: 23 Feb 2013, 07:27

Re: TES Skyrim 0.152

Ok -
I am new here - currently running v0.119 for TesV with a modified preset config authored by someone named Luna. Luna's mod is titled "the wilds" which I have tweaked as well as I know how to, to my taste. I am always interested in trying new things and would like to check out Tes Skyrim 0.152. Alright - i am stupid I suppose but clicking on the "download" link landed me here - soooo

where is the download "file" at?

8-)

thx

-jaz

@Boris - amazing, love this enb stuff

Offline
Posts: 67
Joined: 07 Jul 2012, 08:12
Location: Netherlands

Re: TES Skyrim 0.152

ZeroKing wrote:
Svarog wrote:I find IBL make everything look too bleached out.

Or is that related to the Sky Colors?
Why don't you try very small values, like in the hundredth decimal digits? They look great without bleaching out everything, and there's almost no need to increase ambient lighting or decrease ambient curve for daytime ;)

These are my settings with skylighting active:

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.0265
AdditiveAmountNight=0.0145
MultiplicativeAmountDay=0.035
MultiplicativeAmountNight=0.035
ReflectiveAmountDay=0.05
ReflectiveAmountNight=0.05
Forgot about these values ^^

But doesn't really matter anymore since IBL doesn't work with Hardware AA and i prefer 4x MSAA + 2x SuperSampling for a crisp image.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.152

Tercerobootleg
Can't find in code anything that may give problem like yours. But fortunately found bug in ao mix type =3 (i forgot to uncomment line after debugging)., But even if you use this mixing, it's ssao only affected, not indirect lighting. Try to compare screenshots and different parameters and localize issue.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply