Skyrim particle patch for ENB
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Re: Skyrim particle patch for ENB
Hey thanks for this Mindflux! I never thought there could be so many bugs and mishaps in one game 0.o.
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Re: Skyrim particle patch for ENB
HA! It's the key trademark of BugthesdaArobotperson1 wrote:Hey thanks for this Mindflux! I never thought there could be so many bugs and mishaps in one game 0.o.
Why do you think we get the CK for free ? (just my opinion)
At least we aren't dealing with Oblivion, aye? That was a fuck job!!
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Re: Skyrim particle patch for ENB
Hey mindflux, got an interesting one...
It appears that the nebula background on the skill menu is affected by the Interior Particle Intensity setting. Is this fixable?
Nebula at 1.0 interior particle intensity:
Nebula at 0.3 interior particle intensity:
Also, it doesn't look like your fixes to the hanging elves ear or the daedra heart made any difference in-game
Thanks for continuing to improve Skyrim!
It appears that the nebula background on the skill menu is affected by the Interior Particle Intensity setting. Is this fixable?
Nebula at 1.0 interior particle intensity:
Nebula at 0.3 interior particle intensity:
Also, it doesn't look like your fixes to the hanging elves ear or the daedra heart made any difference in-game
Thanks for continuing to improve Skyrim!
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Re: Skyrim particle patch for ENB
Finally, my eyes doesn't bleed, thank you:
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Opethfeldt ENB v7
Opethfeldt ENB v7
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Re: Skyrim particle patch for ENB
JudgmentJay
Thanks for the report, it's odd that you still experience problems with the elves ear and the Daedra heart. Are you using any specific preset? The nebula can be fixed, I will look into it.
Opeth
You're very welcome, old chap!
Thanks for the report, it's odd that you still experience problems with the elves ear and the Daedra heart. Are you using any specific preset? The nebula can be fixed, I will look into it.
Opeth
You're very welcome, old chap!
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Re: Skyrim particle patch for ENB
Thanks for your hard work.
I found "cabin in the woods"
For some reason, game engine, different renders objects in interiors and exteriors. For carrots i must unchecked flag blending for Alphaproperty in NifSkope. Also changed glossiness and specular.
If you do not mind i attach a file.
Maybe you could add a patch for displaycases in Whiterun from poloENB?
Can you fix window shutters in Solitude?
I found "cabin in the woods"
For some reason, game engine, different renders objects in interiors and exteriors. For carrots i must unchecked flag blending for Alphaproperty in NifSkope. Also changed glossiness and specular.
If you do not mind i attach a file.
Maybe you could add a patch for displaycases in Whiterun from poloENB?
Can you fix window shutters in Solitude?
- Attachments
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- carrot01.rar
- Carrot
- (21.67 KiB) Downloaded 285 times
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
Guzio
Thanks for your in-depth feedback, much appreciated. I tested the carrot again and noticed there was a bug with alpha blending that I didn't catch earlier, it's fixed now.
I also added fixes for Solitude window shutters and Whiterun display cases (my own as I haven't asked polo for a permission to use his files).
Additionally, Daedra heart shouldn't glow in shadows anymore.
Thanks for your in-depth feedback, much appreciated. I tested the carrot again and noticed there was a bug with alpha blending that I didn't catch earlier, it's fixed now.
I also added fixes for Solitude window shutters and Whiterun display cases (my own as I haven't asked polo for a permission to use his files).
Additionally, Daedra heart shouldn't glow in shadows anymore.
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Re: Skyrim particle patch for ENB
Thank you very much
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: Skyrim particle patch for ENB
Hi MindFlux, you've done a great job with this. I have a request: Rayek's End is my favourite player home, however the thing that kills it for me is that the whitewater foam and all the waterfalls are the brightest things in there. It's an eyesore, and if you could check the mod out so you can pinpoint the problem meshes I think a lot of people would appreciate it. Thank you.
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Re: Skyrim particle patch for ENB
StylusEcho
Thanks, glad that you found my patch useful.
As for your request, looks interesting. At first glance I would guess that the water elements appear too bright not because incorrect alpha blending but because they have external emittance from a light source enabled. You can verify that yourself if you adjust the interior intensity under [FIRE]. I'll take a look later tonight when I have time.
Thanks, glad that you found my patch useful.
As for your request, looks interesting. At first glance I would guess that the water elements appear too bright not because incorrect alpha blending but because they have external emittance from a light source enabled. You can verify that yourself if you adjust the interior intensity under [FIRE]. I'll take a look later tonight when I have time.