far327 wrote:
@pondcypress - your shots are always awesome! the new config is a bit more colorful. The dragon shadow from above is a great shot!
Thanks!
I actually got fed up with CoT, so I started fresh. My CoT experience has been this,
"OMG that sunset looks awesome"
"The night looks perfect!"
"What a gorgeous sunrise!"
"I think my CoT preset is done!"
*Walks into house*
*CoT*; "I think I'll make a weather with a gradient saturation of 1000% and cloud contrast of 2000%. I'll also increase brightness gradually to the point where it looks like you're standing on the sun."
far327 wrote:
@pondcypress - your shots are always awesome! the new config is a bit more colorful. The dragon shadow from above is a great shot!
Thanks!
I actually got fed up with CoT, so I started fresh. My CoT experience has been this,
"OMG that sunset looks awesome"
"The night looks perfect!"
"What a gorgeous sunrise!"
"I think my CoT preset is done!"
*Walks into house*
*CoT*; "I think I'll make a weather with a gradient saturation of 1000% and cloud contrast of 2000%. I'll also increase brightness gradually to the point where it looks like you're standing on the sun."
*Walks out of house*
"My eyes are burning!"
Agreed, I had to get rid of it as well. I just got frustrated with the extremes. It clashes too much with Vanilla weather. And yes, the brightness, OMG!!
far327
Thanks. I see, it's because nvidia ao range is lower. But it should be buggy near characters, the lower range - more noticable triangles of geometry. I have only one performance free solution to fix that - do not use low range sampling. Well, i'll do then extra computations to pre blur depth.
to all
IBL additive parameters produce lighting like dust is on surfaces, may be it's simpler to understand for tweaking. For rainy weather it's bad looking, so i want to detect rains and made them separate (sunrise and sunset controls is crazy by complexity).
@Boris - I will get some close up comparison shots in reference to your question about if triangle SSAO geometry shows up on character. Probably later this evening
If you do decide to replicate this style of character shading, well that would be pretty awesome! The Nvidia AO performance hit is large.
@ Boris
Yeah I noticed certain weather with IBL seemed a bit off, but overall it's still loads better than not having it in the first place. Makes the screen less "contrasty", but then again..... I always like playing with extreme lighting
@ far327
Thanks! I'm aiming for that
People on Nexus pissed me off with the whole "It's not realistic" or "This is Skyrim, a dark and nordic location"..... really?
EvoFq3o0: great pics. I like the level of detail without it being overly sharp
ZeroKing: those pics are great, nothing wrong with them.
Anyone should be able to tweak their enb preset whatever way pleases them. There will always be people with varying tastes and preferences. Do what pleases you.
Thank you Lauren, That's what I hope to achieve that real type feel. finally broke into what I've been chasing for a while without the use of lighting mods.
Thanks Symphonicjohn
What lighting mods are people using? I've tried real lighting and Climate of tamriel but never gone into tweaking them further myself.
EvoFq3o0 wrote:Thank you Lauren, That's what I hope to achieve that real type feel. finally broke into what I've been chasing for a while without the use of lighting mods.
Thanks Symphonicjohn
What lighting mods are people using? I've tried real lighting and Climate of tamriel but never gone into tweaking them further myself.
I use Realistic Lighting Overhaul 4 and Enhanced Lights & FX
_________________ GFX: AMD Radeon HD 7700 Series
lol