Fallout New Vegas 0.150

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Joined: 20 Jan 2013, 21:23

Re: Fallout New Vegas 0.150

It's definitely fixable. Since it doesn't happen immediately it means *something* happens that triggers it. If we or Boris can figure out what that's the biggest bug gone.

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Re: Fallout New Vegas 0.150

So I've been playing Crysis 3 and I find my ENBs very bad looking now :( I'm trying to add colors to distant landscape as I find them very muddy looking with a weird green/brown'ish look. Don't know where to start tho...

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Re: Fallout New Vegas 0.150

Omegared99 took a good look at the DOF fix for SSAO first person transparency and cobbled together an ENB that replicates the effect without using DYNAVISION or any other DOF. It works with shaderpackage 17 only, as explained on the mod page here. Currently, very strangely, it still doesn't work when you actually aim, but it does work when you just walk. Let's hope he'll fix that as well.


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Re: Fallout New Vegas 0.150

^ Just tried it and it works well indeed!

Anyway, I've been looking at some shots in the GTA4 gallery and that's the kind of realistic clean image I'm trying to aim for in Fallout 3. Lighting that feels just right, colorful but not overvibrant, very clean looking.

Is that something we can achieve in FO3 or is it going to always have this "muddy" look no matter how hard I try? Don't get me wrong. I can find some sweet spots to do screenshots but 50% most of the time it doesn't look that great

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Re: Fallout New Vegas 0.150

He just separated DoF code from another mod, i think. Nothing new in this fix (i have posted on my modpage info and vid about shaderpackage 17 couple days ago)
About fix when aiming down - there will be no fixes. And i know what i'm talking about. Almost 4 months of research, experiments, various mods, tons of scripts. Nothing helpful. Deal with it finally.
I'll just post some quotes. Read and calm down.
Eat Thy Figs wrote:Thanks for the advice Xilandro, it appears that the DoF mod you chose does in fact remove the SSAO-induced weapon transparency in first person, with the exception of when your character looks down the iron sights. A person on the nexus who was exploring this issue found out that there is a left over script in Fallout New Vegas that triggers when a person uses the iron sights. While it has no apparent effect in game, and was probably going to be used by Obsidian to create a bloom effect that triggered when a person looked down the iron sights, it none the less causes the weapon transparency when looking down the iron sights. This might be something to look into when trying to fix this bug entirely.
cag93 wrote:Yeah... I found out that the weapon transparency issue was hardcoded, not something fixable using the GECK, there is no visible script, just some settings along the lines of "fIronsightsDOFMult" and "fIronsightsBlurMult" that kick in whenever the player aims in with a gun.
They both are set to 0, so there is no visible change in-game, but the hardcoded script activates nonetheless, which interferes with pyDOF's/Imaginator's applied DOF, which in turn makes ENB's DOF and SSAO reappear through the weapon.

You can try changing the settings yourself either via the GECK or the ingame console, both the effects look pretty crappy, so it's obvious why they didn't fully enable it in the game, but I don't get why they left the unfinished code in there. Someone should've spoken up during the games's development and said "Hey, don't leave your unfinished ironsights DOF code in the game engine, it'll interfere with a mod that interferes with another mod in the just right way that makes the game look absolutely beautiful!"

But that's the reason I posted my question about this issue here on the ENB formus, I was hoping Boris could find a way to make ENB override that particular aspect of the game engine (if that's even possible)
And for those who waits official fix:
ENBSeries wrote:I told many times for many games, weapons or any other things in first person mode in almost all games not designed to work properly with depth based effects and this is hard to fix (and i don't care about this issue, how in the f* weapon or hands can be fixed if they grow from eyes???).
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Re: Fallout New Vegas 0.150

Testing out less fog & less bloom for more "clean" feeling. Buildings comes out way more colorful. Still trying to find a right balance. Best would be fog going exponentially higher in much longer distances.

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Re: Fallout New Vegas 0.150

Which DoF implementation are you using? I have something similar but it doesn't quite work for some situations so its WiP.

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Re: Fallout New Vegas 0.150

Zinthros wrote:Which DoF implementation are you using? I have something similar but it doesn't quite work for some situations so its WiP.
It's just the DOF that was in Midhras' preset with the fix he posted earlier. Since the weapon is now detected properly, the DOF is applied as well. I removed some of the nearsight that was in the DOF was well.

I'm currently fighting a lot in adding colors (find it too much pastel) and believable sunny lighting. Not easy. :(

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Re: Fallout New Vegas 0.150

Try chaining in SweetFX with Vibrance or DPX. I find it helped me immensely.

Thanks though, I'll use that DoF.

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Re: Fallout New Vegas 0.150

So I updated Steam today and for some reason the game won't read my previous FalloutPrefs.ini config anymore for Fallout 3 only? I got one backup'ed ini that is 3kb and the game generated a 22kb file after the update?! I'm not entirely sure what happened but it won't work with any previous FalloutPrefs.ini I had. Anyone else?

Oh and thanks for the DPX tip. I forgot about it and it works incredibly well indeed.
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