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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 02:10 
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@far327: I think it was interesting for you to do this experiment, but what kind of use in it? :roll:
Yes it looks more sharper in details without SGSS, but still the original textures are so crappy that it will hurt you even more in upscaled res. So it'll be kinda reasonable when all textures will be replaced with better ones.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 03:52 
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Some screens using my latest set utilizing Matso's DOF, just like everyone else :D

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 03:59 
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Some pics using a customized version of Jasmine Mod 3.3 DoF. I try to keep it pretty mellow, not a blur-festival ;)
This is from my Pure ENB 103F release.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 04:37 
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And a few more, these ones also using SSAO...

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 05:36 
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fedorrrz wrote:
@far327: I think it was interesting for you to do this experiment, but what kind of use in it? :roll:
Yes it looks more sharper in details without SGSS, but still the original textures are so crappy that it will hurt you even more in upscaled res. So it'll be kinda reasonable when all textures will be replaced with better ones.


Downsampling can't be appreciated until it's been seen in person. Trust me, you are not getting the most out of your video hardware/monitor. I forgot, but I actually had Skyrim HD textures loaded for those screens. Though, the point wasn't to show pretty shots. The point was to show how downsampling can improve image quality. If you don't feel it's something you want to try, that's cool.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 06:43 
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Joined: 12 Jan 2012, 05:44
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far327 - Oh yeah your SGSS shots are impressive :D looks like vanilla Skyrim colors though... can you post some ENB processed 2160p shots ?

Also, what kind of frame rates are you getting ? You certainly have a beast of a rig :P :twisted:

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 08:52 
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Tried the downsampling using the ini and windowed, didint work, my game crash when the map finish to load.
The other method is for nvidia only i guess.

Here are some at native res using 4xmultisample with adaptive (for transparency)
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 09:15 
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Joined: 28 Dec 2011, 08:14
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Guys Stop using downsampling , it's really not worth a massive performance hit. The first thing I tried in Skyrim was downsampling through custom resolution in Nvidia Control Panel I love this method and using it in some games when it's possible, you can even call me downsampling whore, but Skyrim is not that game to use this method, SGSSAAx2 with in game MultiSample=2 is enough to clean jugged edges and not to blur the whole image. All my pics based on this settings and you won't notice any jugged lines in them.


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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 09:43 
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@Gionight - My rig seems to handle downsampling just fine. I still get solid 52FPS when downsampled at 3360x2100 and SGSS 2x2. (3360x2100 runs for me at 52hz) I had to sacrifice Nvidia AO, but I don't miss it really. The extra detail the higher rendering brings out is worth it. I'm going for a more natural look anyway.

These were resized from 3360x2100 so not to cripple bandwidth here.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 09:51 
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Joined: 30 Dec 2011, 02:10
Posts: 71
Looks pretty much the same as if sharpen was added for me, I really don't see advantage for the cost of it


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