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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 10:17 
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 10:23 
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 11:55 
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tapioks wrote:
@mindflux

Wowowow!! That DoF looks amazing! Where is it from, pray tell?

It's a somewhat tweaked version of Matso's DOF code used in his set here, but judging from the screenies you posted in the other thread, I guess you already found out :D

Nice work, everyone!

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 13:04 
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Techuser wrote:
Looks pretty much the same as if sharpen was added for me, I really don't see advantage for the cost of it


I conplety agree. I don't see the point at all. He says you have to see it in action to understand, but I think screen shots speak for themselves.


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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 14:08 
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PMind wrote:
Techuser wrote:
Looks pretty much the same as if sharpen was added for me, I really don't see advantage for the cost of it


I conplety agree. I don't see the point at all. He says you have to see it in action to understand, but I think screen shots speak for themselves.


Because the trick is playing with a highter resolution than your monitor support, normally your monitor says "signal out of frecuency" or something like that, with that nvidia method the game is rendering at much highter res, but the monitor interpolate at his native. Thats why you have to see it in action.

Showing downsampled without resampling properly with any viewer like he did doesn't work.

All this was because someone say that he discovered the magic for taking beautiful screenshots, the only magic is resize with resampling to be more forum friendly, but that also eliminate aliasing at the cost of detail.

PS: this forum need spoiler tag

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 14:59 
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Opethfeldt wrote:
PMind wrote:
Techuser wrote:
Looks pretty much the same as if sharpen was added for me, I really don't see advantage for the cost of it


I conplety agree. I don't see the point at all. He says you have to see it in action to understand, but I think screen shots speak for themselves.


Because the trick is playing with a highter resolution than your monitor support, normally your monitor says "signal out of frecuency" or something like that, with that nvidia method the game is rendering at much highter res, but the monitor interpolate at his native. Thats why you have to see it in action.

Showing downsampled without resampling properly with any viewer like he did doesn't work.

All this was because someone say that he discovered the magic for taking beautiful screenshots, the only magic is resize with resampling to be more forum friendly, but that also eliminate aliasing at the cost of detail.

PS: this forum need spoiler tag


I am familiar with the process. There was a built in feauture in Crysis that allowed you take ridiulously high res shots, like 7000 x 5000 and have them downsampled to your native resolution, but they were very obviously MUCH higher quality than in-game shots... I am just not seeing it here... That's all.


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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 15:05 
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Joined: 07 Jan 2012, 11:29
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Far327 what config are you using because I'm loving the dusk colours! Amazing shots


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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 18:03 
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 18:09 
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Hi All, just want to give credit to Opethfeldt for the day/night separations in the enbeffect.fx file used in my latest SES release. I did not realize I was using his handiwork -- all credit and praise due to Opethfeldt for his wonderful contribution and beautiful preset! :)

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 18:47 
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Joined: 28 Dec 2011, 08:14
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MMMMMMMMMmmmmmmmmmm!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Last edited by Gionight on 05 Feb 2012, 22:11, edited 2 times in total.

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