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 Post subject: Re: TES Skyrim
PostPosted: 01 Mar 2013, 20:10 
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*blah-blah-blah maniac*
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Erdo4
Need more info, what jagged shadow and what flickering? It's probably better to post a new thread in the Support section.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Mar 2013, 20:13 
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Joined: 20 Feb 2013, 01:20
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mindflux wrote:
Erdo4
Need more info, what jagged shadow and what flickering? It's probably better to post a new thread in the Support section.

http://www.youtube.com/watch?v=goVd2VGFssA

What I mean in that video.. Shadows flickering..


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 Post subject: Re: TES Skyrim
PostPosted: 01 Mar 2013, 20:17 
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Oh, that. Not much you can do other than decrease the shadow update frequency by adding something like this in Skyrim.ini under [Display]:
Code:
fSunUpdateThreshold=1
fSunShadowUpdateTime=0.01
iShadowMapResolutionPrimary=2048
Up close the shadows will always be somewhat blocky no matter you do.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Mar 2013, 20:21 
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Joined: 20 Feb 2013, 01:20
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mindflux wrote:
Oh, that. Not much you can do other than decrease the shadow update frequency by adding something like this in Skyrim.ini under [Display]:
Code:
fSunUpdateThreshold=1
fSunShadowUpdateTime=0.01
iShadowMapResolutionPrimary=2048
Up close the shadows will always be somewhat blocky no matter you do.

Thank you.. I'll try it


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 Post subject: Re: TES Skyrim
PostPosted: 01 Mar 2013, 21:35 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
@ Erdo4

I noticed you also wondered what depth bias did to the shadows on that youtube comment thread. Lower values will possibly make your shadows sharper and more defined, but it will also increase the appearance of the famous shadow striping bug. I use 4096 shadow resolution for 2 of the 3 shadow resolution settings the 3rd one (iShadowMapResolutionSecondary) i use 2048 resolution. With those resolutions I had to set the fShadowBiasScale to 0.2 to get rid of the exterior shadow striping. But also to note if you are running low enough fShadowDistance those exterior shadow stripes won't render. I haven't tried it out myself so don't know at which distance the possible shadow stripes will disappear but if I would guess it would probably be somewhere around 2500-3000 I think.

Also if you however set it to high small shadow parts will disappear, for an example leaves from a bush will have less shadows with a high depthbias then a low depthbias.

Almost every tweak guide recommends 0.16 but very few explain why they do it!


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 Post subject: Re: TES Skyrim
PostPosted: 01 Mar 2013, 21:56 
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Joined: 20 Feb 2013, 01:20
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--JawZ-- wrote:
@ Erdo4

I noticed you also wondered what depth bias did to the shadows on that youtube comment thread. Lower values will possibly make your shadows sharper and more defined, but it will also increase the appearance of the famous shadow striping bug. I use 4096 shadow resolution for 2 of the 3 shadow resolution settings the 3rd one (iShadowMapResolutionSecondary) i use 2048 resolution. With those resolutions I had to set the fShadowBiasScale to 0.2 to get rid of the exterior shadow striping. But also to note if you are running low enough fShadowDistance those exterior shadow stripes won't render. I haven't tried it out myself so don't know at which distance the possible shadow stripes will disappear but if I would guess it would probably be somewhere around 2500-3000 I think.

Also if you however set it to high small shadow parts will disappear, for an example leaves from a bush will have less shadows with a high depthbias then a low depthbias.

Almost every tweak guide recommends 0.16 but very few explain why they do it!

Thank you so much mate! It did really help.. I set my configs to;

SkyrimPrefs.ini
Code:
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=0
iBlurDeferredShadowMask=5
bFloatPointRenderTarget=1
iShadowFilter=3
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bShadowMaskZPrepass=0
bMainZPrepass=0


Skyrim.ini
Code:
[DISPLAY]
fSunShadowUpdateTime=0.01
fSunUpdateThreshold=2.0


My problem fixed with this config.. I'll test it longer if I see anything wrong..


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 Post subject: Re: TES Skyrim
PostPosted: 01 Mar 2013, 22:01 
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Your welcome and I'm glad you got the answers you where looking for.


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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 09:36 
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Joined: 14 Feb 2013, 11:57
Posts: 6
Image
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edit: jpeg ruined the quality a bit :x will use png from now on


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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 10:59 
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Joined: 15 Dec 2012, 19:45
Posts: 349
Took a break for a while. Starting Dragonborn now :)
Just started playing with 153, very nice Boris!

Night time shot, north west of Riften, in the wasteland area
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From Dawnguard
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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 12:04 
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Joined: 14 Jan 2012, 15:36
Posts: 49
Shadowmix What face/race mods are you using, I really like the looks of her


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