Fallout New Vegas 0.150

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*master*
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Re: Fallout New Vegas 0.150

Xilandro wrote:@Wanny
Man, you're hero of day. You should know that) huge thanks)
np! Can't do the same for armors tho (like yellow radiation suits etc). You can reduce sunlight, but it will also reduce it on the whole scene which isn't interesting. We would need a "armor dimmer" setting.

There is also Grass & Tree dimmer in there, fyi. :)

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*sensei*
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Re: Fallout New Vegas 0.150

about armors.. i think it can be fixed manually in nifskope.


grass dimmer?! Holy... that's exactly what i need now.
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Re: Fallout New Vegas 0.150

Oh I was wondering... is sun corona broken in 0.150 ? Was it removed because if was bleeding through objects? Am I having a glitch?

I kinda miss it because it was making clouds lighter around the sun. I see it when I disable ENB from the standard game but not with ENB on.

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*blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150

Was it removed because if was bleeding through objects?
Yes
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Re: Fallout New Vegas 0.150

Thanks for your answer! I won't chase after something that isn't there anymore. :lol:

Maybe something like EnableSunCorona under [EFFECT] for people that can live with the bleeding or want it on for screenshots? Is it possible?

I understand if it's too hard.

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*blah-blah-blah maniac*
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Re: Fallout New Vegas 0.150

Maybe something like EnableSunCorona under [EFFECT] for people that can live with the bleeding or want it on for screenshots? Is it possible?
^^
THIS

But it won't happen probably, because Boris used ATI vendor hacks in the new binary.
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*master*
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Re: Fallout New Vegas 0.150

Thank you for the front page mention Boris. I highly appreciate it.

Are you planning more versions for Fallouts after you feed those hungry Skyrim humans? :roll:

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Re: Fallout New Vegas 0.150

Don't know, i'll run the game again now to check some things (windows f.e.)
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Re: Fallout New Vegas 0.150

Not found anything useful, windows in game are all broken and not have lighting, entire game is dirty junkyard. Don't see much reason to make per pixel normals, ssao will not change to the better with such geometry and normal maps.
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Re: Fallout New Vegas 0.150

Okay no problem. Thanks for looking into that.

I was particularly more pointing at shadows actually. I kinda hate that they are tied to Ambient lighting colors and especially that they are quite contrasting/pitch dark when you put low ambient lightning (like sunsets or sunrises). To compensate, we need to put high ambient lighting and when shadows are disappearing, the scene is very bright. (the transfer period between no sun & night time)

I noticed that they are somewhat tied to Ambient occlusion. When changing FadeFogRangeDay=, shadows are also affected in a non linear way (from far to your feet). Can't a similar setting be used to make shadows fade away linearly in the whole scene? Like reduce ALL shadows 50%.

Otherwise, if you don't understand me, not a big deal, I can live with it.

TL;DR Shadows have too much contrast versus the actual ambient lighting.
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