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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 19:14 
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Joined: 05 Jan 2012, 21:10
Posts: 52
Unreal those shots are UNREAL!!!

Also, radikal11 what is the armor you are wearing in this shot:

http://i983.photobucket.com/albums/ae31 ... -45-19.jpg

?

Also - are you using Coverkhajits? Because your Khajits face looks incredibly well detailed, the fur looks excellent.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 19:19 
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Joined: 04 Jan 2012, 20:47
Posts: 73
here some from me using a mix up of different config's and mods...

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By silverbullet1989 at 2012-02-05
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By silverbullet1989 at 2012-02-05
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By silverbullet1989 at 2012-02-05
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By silverbullet1989 at 2012-02-05
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By silverbullet1989 at 2012-02-05


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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 19:38 
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*master*

Joined: 05 Jan 2012, 11:30
Posts: 168
ColonialRaptor wrote:
Unreal those shots are UNREAL!!!

Also, radikal11 what is the armor you are wearing in this shot:
?
Also - are you using Coverkhajits? Because your Khajits face looks incredibly well detailed, the fur looks excellent.


Yeah Using Coverhajits.

Armor:
Reupload with english folders and description (you should read or watch my video):
http://www52.zippyshare.com/v/25325067/file.html

Found a link to the new version (installaton is different, will make a video soon):
http://www46.zippyshare.com/v/91770350/file.html

Armor by LordOfWar (link down, take the reupload if it doesnt go up again):
http://modgames.net/load/249-1-0-8471

http://www.youtube.com/watch?v=PJ2MABca ... plpp_video

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 20:46 
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Joined: 04 Jan 2012, 20:47
Posts: 73
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By silverbullet1989 at 2012-02-05
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By silverbullet1989 at 2012-02-05
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By silverbullet1989 at 2012-02-05


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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 20:46 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 21:17 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 21:23 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
PMind wrote:
Opethfeldt wrote:
PMind wrote:
Techuser wrote:
Looks pretty much the same as if sharpen was added for me, I really don't see advantage for the cost of it


I conplety agree. I don't see the point at all. He says you have to see it in action to understand, but I think screen shots speak for themselves.


Because the trick is playing with a highter resolution than your monitor support, normally your monitor says "signal out of frecuency" or something like that, with that nvidia method the game is rendering at much highter res, but the monitor interpolate at his native. Thats why you have to see it in action.

Showing downsampled without resampling properly with any viewer like he did doesn't work.

All this was because someone say that he discovered the magic for taking beautiful screenshots, the only magic is resize with resampling to be more forum friendly, but that also eliminate aliasing at the cost of detail.

PS: this forum need spoiler tag


I am familiar with the process. There was a built in feauture in Crysis that allowed you take ridiulously high res shots, like 7000 x 5000 and have them downsampled to your native resolution, but they were very obviously MUCH higher quality than in-game shots... I am just not seeing it here... That's all.


Guys, I'm not even using ENB yet on my shots. The point of my shots wasn't to make them look better than anyone elses. My point is to show you the amount of detail and depth that the downsampling adds. If you can't see it, you are blind! Please examine these two screenshots. Take special notice of the bars all the way by the main gate. Aliasing is GONE! Please take note of the detail improvements of all textures, especially foliage. All textures are far less blurry and mucked. Supersampling only remove jaggies from what I can see. Downsampling is what is actually sharpening texture details. The image only gets darker because my downsampled resolution runs at 52hz.

One shot is 1920x1200 (native res) The the other is 3360x2100 (downsampled) Both screenshots are using SGSS 2x2 supersampling method. I have HD textures. Using FXAA Inject. Still not using ENB.
My shots are not for bragging rights. I realize they aren't good. This is a just and example of what DS does.

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Last edited by far327 on 05 Feb 2012, 21:40, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 21:37 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 22:17 
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*master*
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Joined: 05 Jan 2012, 11:39
Posts: 248
Location: Russia
Something I'm still working on. Low res. pics cause runs it in window - easy to tweak. Without any injector stuff.
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 Post subject: Re: TES Skyrim
PostPosted: 05 Feb 2012, 22:20 
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*master*
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Joined: 05 Jan 2012, 11:39
Posts: 248
Location: Russia
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fantasy preset
HD6 preset
real like preset
preset for RCRN 3.0 (Legacy)


Last edited by fedorrrz on 05 Feb 2012, 22:41, edited 1 time in total.

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