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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 02:46 
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*master*

Joined: 22 Feb 2013, 03:33
Posts: 117
I've improved my mood coloring code a bunch, fixed the formula and now it can control bright colors as well, separately from dark. notice the tint of captains face and the candle and fireplace:


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edit: I am a huge fan of your pics saltr, I love the slightly desaturated look :)


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 03:33 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
Just a couple today... Sorry for the large size on the second one...

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My pics on Flickr


Last edited by far327 on 06 Mar 2013, 03:50, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 03:43 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 07:25 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
@far327: nice pics. With the large size on the second one you can really see the detail. The ferns and grass look great, all the colors are working well together and the fog really makes the shot great. Do you happen to remember where that was at? Seems like a great place for screenshots :)

@Unreal: great pics. I haven't seen that hair on the second pic before...very nice :)


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 07:37 
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*master*

Joined: 22 Feb 2013, 03:33
Posts: 117
I need to fix my fog settings D: it's hard to get the look i want for night and keep it reasonable during the day.

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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 12:54 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
SG Hairs :)
Unreal, I want your interior light settings :)

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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 14:25 
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Joined: 19 Feb 2013, 10:11
Posts: 58
Just a couple of random shots with the new binaries:
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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 14:37 
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Joined: 01 Mar 2013, 07:26
Posts: 40
Hi. this is just a test. got some bugs to work out. check some different lightings and stuff.


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btw. What is causing the sharp vertical line on the side of the face visible from this angle? i thought it was a feature of the old normalmap but its still there :(


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 16:23 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
@ Baduk

That is most likely the cause of [Object] SubSurfaceScattering settings.

Try with increasing your SSS power settings and/or decreasing your SSS Mult settings

[OBJECT]
SubSurfaceScatteringMultiplierDay=
SubSurfaceScatteringMultiplierNight=
SubSurfaceScatteringMultiplierInteriorDay=
SubSurfaceScatteringMultiplierInteriorNight=

SubSurfaceScatteringPowerDay=
SubSurfaceScatteringPowerNight=
SubSurfaceScatteringPowerInteriorDay=
SubSurfaceScatteringPowerInteriorNight=

But also almost all meshes have a "light line" around the mesh that when for example the character have a dark background and a light emitting on the front of the character it will create this "light line/seam" around the character mesh or any other mesh. It is more noticeable in exteriors when you have a bright sky and looking through a tree or in 3rd person with your character in front of you. I do not remember the cause or how to fix at the moment though.


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 16:35 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
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