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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 16:35 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
Is there a way to turn off the interior day/night separation? It breaks my current enbeffect.fx .

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 16:48 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
@ Evok99

For a fast and easy way of doing it you could go in the CK and open the edit window for every interior cell and unchecked the box next to "Enable Sky". But I myself don't recommend doing it that way. Instead change the RGB values of the horizon if you use the new detector method, or change the below the skyhorizon color to be darker. That way you will make it so it will only use the night time settings.

I have been working with this since the new detector method was first released and I have some outdated WIP files with only Night time settings but with Skies enabled. I can give you a download link to those WIP files and direct you the interiors which have the new "Only Night time" settings applied to them.


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 17:21 
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*master*
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Joined: 10 Jan 2012, 14:24
Posts: 162
Location: Germany
I found 2 awesome videos which can be perfectly used as references: #1 and #2

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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 17:38 
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Thanks for those video links Tywele :)

Will add those to the "Real life photos, for ENB inspiration" in the General Gallery forum section. Or if you do it yourself ;)


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 17:42 
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*master*
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Joined: 10 Jan 2012, 14:24
Posts: 162
Location: Germany
I've done it myself. :D

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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 17:56 
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Joined: 05 Mar 2012, 02:08
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Ok good, it's a great addition to that thread :)


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 18:18 
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*sensei*
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Joined: 26 Sep 2012, 12:00
Posts: 323
Location: Darkest corners of G.E.C.K.
@ Kris†a™ :shock:
Вот теперь я в восторге от прогресса вашего мода. Вот теперь уже не белые странные точки, а фактура. Браво.

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I used to be an ENB tweaker like you, but then I overheat my GPU.


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 Post subject: Re: TES Skyrim
PostPosted: 06 Mar 2013, 21:21 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
Managed to kill my Skyrim set up, including enb setts. So I just use vanilla skyrim with setts ported from GTA4, lol(now I have identical colours in GTA, Fallout and Skyrim, hell yeah).
I like it colourfull, yep.


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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2013, 02:12 
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Joined: 30 Dec 2011, 22:39
Posts: 725
symphonicjohn wrote:
@far327: nice pics. With the large size on the second one you can really see the detail. The ferns and grass look great, all the colors are working well together and the fog really makes the shot great. Do you happen to remember where that was at? Seems like a great place for screenshots :)


Thank you! :) - That shot with all the grass / ferns. That's across the way from the poacher that camps near the first rune stones, or whatever those things are called where you choose your sign. Although, I'm using a few grass mods to enhance the grass density and type of grass placement.

Skyrealism Grass is the first one.
http://skyrim.nexusmods.com/mods/25370

The other is the .esp from this mod. I load it after the Skyrealism Grass
http://skyrim.nexusmods.com/mods/27636

Here are a few new ones. My ENB config has turned out looking kinda like the NorthWest forests in Washington and Oregon. Of course that's just one persons opinion. I've never been there, but I think a lot of movies are filmed there. Twilight for one... Not that I'm a fan or anything, but my fiance' has me watching all of them this week and the forests on that movie are BAD ASS!

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Last edited by far327 on 07 Mar 2013, 02:36, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Mar 2013, 02:31 
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*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
far327 looks fantastic

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