I was not pointing your code, just saying that as another "hack", it could be possible to avoid this performance problem by temporary disabling the Bilateral shadow filter when there is no shadow to filter.ENBSeries wrote:Miguel
SLI is a hack and nobody guarantee it work, so stop pointing on my code, it's annoying. Use different configuration/profile of SLI, that's all you can do.
I'm not judging your code or anything else, you're doing so great work for all of us
Nevertheless, I tried different SLI Profiles with NvidiaInspector, I found that the Far Cry 3 one was the best for now, it does not have the huge FPS drop with the bilateral filter in non-dynamic shadows area, but I don't get 60 FPS in cities, and the game is stuttering sometimes.
For now the Skyrim SLI profile is the best, but there so much to try that maybe another one is doing great.
I kinda like the detailled shadow without the bilateral filter though, it's still sharp at distance and I like that distant shadow detail, maybe I'll stick with the default SLI profile and let the bilateral shadow filter off, I enjoy more the game when FPS are stable, otherwise it's kinda stuttering.
I also did some SLI profile tweaks but did not find one with the same performances as the Skyrim one, except one but the sunrays where all over the place.far327 wrote: PM me if you want to get into details of SLi and ENB configs. I've done a bit of testing lately while making my ENB config.
So if you found one, you can PM me