Fallout New Vegas 0.150

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Posts: 42
Joined: 13 Feb 2013, 17:26

Re: Fallout New Vegas 0.150

Hi Boris could you make it so that shadows draw from light sources as well as the sun so that we get detailed shadows in interiors as well?

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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Re: Fallout New Vegas 0.150

No, this is buggy via detailed shadows.
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Joined: 26 Mar 2013, 20:03

Re: Fallout New Vegas 0.150

Boris, would it be possible to implement reflections for Fallout 3/NV? These games will benefit greatly from such an effect.

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Re: Fallout New Vegas 0.150

No, it's useless and hard to make in fallout.
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*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: Fallout New Vegas 0.150

Honestly, Boris, if you were to just polish out the detailed shadows you've already implemented, I could already see this as a final version. It just looks so amazing! Thank you so much for making this. :)

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Joined: 27 Mar 2013, 00:36

Re: Fallout New Vegas 0.150

Hello

I agree with Flubber, improving detailed shadows would be a great final version for Fallout.

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*master*
Posts: 186
Joined: 30 Dec 2012, 21:36

Re: Fallout New Vegas 0.150

I agree with detailed shadows. We need more ways to control them independently from ambient color and also more casting distances would be awesome.

It would make me go back to tweaking some more.

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Joined: 20 Jan 2013, 17:23

Re: Fallout New Vegas 0.150

Yeah, well Boris already said he can't do really good shadows in Fallout. Correct me if I'm wrong.

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*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: Fallout New Vegas 0.150

Now that you mention it, I think he may have said that. Oh, well, even this version looks great, Boris!

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Joined: 20 Jan 2013, 17:23

Re: Fallout New Vegas 0.150

It would be awesome with some really good looking shadows, ala Skyrim, although I understand if it's not possible at all.
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