TES Skyrim 0.155
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.155
More than twice slower. But it's not my business, driver developers shoud do this, stereo used by few users.
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- *master*
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Re: TES Skyrim 0.155
What about improved fire?
Particles coming from fire and darker/thicker smoke and more intense effect. Maybe blue to strong yellow fire.
Candles Far cry 3: http://i1.ytimg.com/vi/XZhel-bisuE/mqdefault.jpg
Fire: http://2.bp.blogspot.com/_gS0uIKNl0Wc/T ... /fire.jpeg
Fire particles: http://si.wsj.net/public/resources/imag ... 235731.jpg
That's something that would be awesome if you could improve on.
Also one more question. is it possible for you to make the game read 2 types of alphas in normal maps. One for specular map and one for displacements map.
Cuz it alot easier to do it that way to add paralax instead of editing meshes and such to add paralax with your special paralax fix.
Hope you like the suggestions
Particles coming from fire and darker/thicker smoke and more intense effect. Maybe blue to strong yellow fire.
Candles Far cry 3: http://i1.ytimg.com/vi/XZhel-bisuE/mqdefault.jpg
Fire: http://2.bp.blogspot.com/_gS0uIKNl0Wc/T ... /fire.jpeg
Fire particles: http://si.wsj.net/public/resources/imag ... 235731.jpg
That's something that would be awesome if you could improve on.
Also one more question. is it possible for you to make the game read 2 types of alphas in normal maps. One for specular map and one for displacements map.
Cuz it alot easier to do it that way to add paralax instead of editing meshes and such to add paralax with your special paralax fix.
Hope you like the suggestions
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Re: TES Skyrim 0.155
Hi guys,
Do You also get a bug of black glow arround candles and other light stuff with this ENB version and the newest game version? It happens only interrior (so I experienced).
MK
Do You also get a bug of black glow arround candles and other light stuff with this ENB version and the newest game version? It happens only interrior (so I experienced).
MK
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Re: TES Skyrim 0.155
I don't have, game version 1.9.32.0
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Re: TES Skyrim 0.155
Boris you mentioned somewhat earlier something about a fog/haze feature thing for the distant fog. Do you have experimented with it? Did the experiments fail? Or were they successful?
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English isn't my native language
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Re: TES Skyrim 0.155
@Boris
Is there anything in Skyrim graphics wise your not happy with/think you could improve with ENB or are you happy with how it is now?
Is there anything in Skyrim graphics wise your not happy with/think you could improve with ENB or are you happy with how it is now?
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Re: TES Skyrim 0.155
@ Tywele
Check the under the "Offical Files > Gallery" and you will have your answer for that
Check the under the "Offical Files > Gallery" and you will have your answer for that
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Re: TES Skyrim 0.155
Hmm, that's unfortunate then, would have loved to see nice fog which blends mountains and sky together
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English isn't my native language
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Re: TES Skyrim 0.155
Tywele
If somebody will do objects in 3d world (as different mod) which i could use as information about fog height, then development of much more realistic fog have sense, overwise it's a crap.
valks666
Don't like how game looks even with the mod and texture packs, it's good only at some camera angles and not looks like real life because of models. Ssao/ssil is good, i can make it better, but only at cost of performance (the bad side is that on new videocards performance of improved non published version almost same, but with old videocards it's twice slower, because of arithmetic). Detailed shadows quality can be only improved, but not perfromance (binary search require minimal amount of steps, greater than now in linear). Sky lighting only slower, found bug fixes for it's brightening, but lazy to make (a lot of boring programming), i don't like how sky lighting work at all, but better quality means slower performance. Want to render special objects for better detail and performance (replace existing objects with own, kind of), but can't find any modder who agree to help, personally prefer to stay away from game/models editors. Anyway i'm in pessimistic state of mind because of many reasons (my life, my future and game dev industry too), so can't say for sure about mod for skyrim and in general.
If somebody will do objects in 3d world (as different mod) which i could use as information about fog height, then development of much more realistic fog have sense, overwise it's a crap.
valks666
Don't like how game looks even with the mod and texture packs, it's good only at some camera angles and not looks like real life because of models. Ssao/ssil is good, i can make it better, but only at cost of performance (the bad side is that on new videocards performance of improved non published version almost same, but with old videocards it's twice slower, because of arithmetic). Detailed shadows quality can be only improved, but not perfromance (binary search require minimal amount of steps, greater than now in linear). Sky lighting only slower, found bug fixes for it's brightening, but lazy to make (a lot of boring programming), i don't like how sky lighting work at all, but better quality means slower performance. Want to render special objects for better detail and performance (replace existing objects with own, kind of), but can't find any modder who agree to help, personally prefer to stay away from game/models editors. Anyway i'm in pessimistic state of mind because of many reasons (my life, my future and game dev industry too), so can't say for sure about mod for skyrim and in general.
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