Yeah you're right let's see if it helps
Nah it still stutters, and I would have been pretty surprised if it was that setting causing the problem to begin with anyway. I think the problem lies in the enbeffect.fx file. Will check it out now I haven't done so yet to busy with EWE
Nope not the enbeffect.fx either. Will copy over some of .ini settings over to my file and see if that helps.
EDIT;
Copied over most of your settings and it worked but I got the famous adaptation grain you usually get with ENB Evolved enbeffect.fx when adpatation is activated Will have to look and see if I can find a work around for it
TES Skyrim
- Author
- Message
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Getting my lighting sorted finally
Spider web mod I am using. Now the spiders are actually kinda difficult.
Spider web mod I am using. Now the spiders are actually kinda difficult.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
-
Offline
- *sensei*
- Posts: 377
- Joined: 09 Feb 2013, 23:09
- Location: Florida
Re: TES Skyrim
@--JawZ-- Those pics look really good
So did you have to tweak your preset a little to work with EWE?
I went back to my regular config with the EWE file installed and here's a couple pics...
The far distant mountains in the first pic seem a bit lighter than they were. This is near sunset.
So did you have to tweak your preset a little to work with EWE?
I went back to my regular config with the EWE file installed and here's a couple pics...
The far distant mountains in the first pic seem a bit lighter than they were. This is near sunset.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
Thank you symphonicjohn
Well I started with my EWE Test preset wich had mostly 1.0 values inside enbseries.ini and then I had my enbeffect.fx file set to have darker than vanilla nights and a just a hint brighter days in simplest terms when it comes to enbeffect.fx
But yes you have to adapt your settings to EWE slightly atleast. It all depends on how your settings I used 1.0 values for most of the settings that I changed, Sky, Clouds, Fog, Direct, Ambient and Volumetric Fog.
You can check out my settings and my latest EWE through this link if you want I have mostly just done changes in the SkyrimClear weather - fw 81a. I remember I wrote coc instead of fw in my first release thread so sorry about :?
Latest EWE + JENB Guide Preset WIP, both of them.
http://www.mediafire.com/?h771kftm77f4ky4
Just fiddled around a bit with Kermles enbeffect.fx and got some interesting settings in it
Too bad the imagebasedlighting affect the hairs so much though :|
Well I started with my EWE Test preset wich had mostly 1.0 values inside enbseries.ini and then I had my enbeffect.fx file set to have darker than vanilla nights and a just a hint brighter days in simplest terms when it comes to enbeffect.fx
But yes you have to adapt your settings to EWE slightly atleast. It all depends on how your settings I used 1.0 values for most of the settings that I changed, Sky, Clouds, Fog, Direct, Ambient and Volumetric Fog.
You can check out my settings and my latest EWE through this link if you want I have mostly just done changes in the SkyrimClear weather - fw 81a. I remember I wrote coc instead of fw in my first release thread so sorry about :?
Latest EWE + JENB Guide Preset WIP, both of them.
http://www.mediafire.com/?h771kftm77f4ky4
Just fiddled around a bit with Kermles enbeffect.fx and got some interesting settings in it
Too bad the imagebasedlighting affect the hairs so much though :|
-
Offline
- *blah-blah-blah maniac*
- Posts: 725
- Joined: 30 Dec 2011, 22:39
-
Offline
- Posts: 9
- Joined: 24 Mar 2013, 09:27
Re: TES Skyrim
Hey confidenceman will you be updating your enb? The stuff you've been posting looks really awesome
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Thanks!--JawZ-- wrote:@ chan
The Solitude guard and your character inside the Blue Palace picture really stood out among the other pictures. Great interior lighting
Had IL very high, and it didn't look too great during actual game play, but for screen shots it does pretty well.
This is how it looks with those settings:
This is how the scene with the guard ended up looking when I was finished:
Legs are not as bright, lowered IL and Direct Lighting.
This one was with the high IL settings:
Same armor with lower IL
Some dungeon shots
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
@ far327
I think you should be the official Character creator you can make such good looking characters out of anything it seems
The eyes though Nice "watery" effect and damn good looking!!
@chan
Too bad the SamplingRange can't be set below 0.1 But I have gotten some good looking SSAO while fiddling with the sampling range but at high amounts it really gets noisy and I loss quite a bit of performance for it as well.
High amount of IL in interios and nights are extremely visible and creates a "aura" around the weapons and hands of your character.
Really nice interior IL comparisons
I think you should be the official Character creator you can make such good looking characters out of anything it seems
The eyes though Nice "watery" effect and damn good looking!!
@chan
Too bad the SamplingRange can't be set below 0.1 But I have gotten some good looking SSAO while fiddling with the sampling range but at high amounts it really gets noisy and I loss quite a bit of performance for it as well.
High amount of IL in interios and nights are extremely visible and creates a "aura" around the weapons and hands of your character.
Really nice interior IL comparisons
-
Offline
- *blah-blah-blah maniac*
- Posts: 661
- Joined: 17 Dec 2012, 08:57
- Location: Bosnia & Herzegovina