TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

EvoFq3o0 - your screenshots look really fantastic, especially the interiors appear to be well balanced. Real lighting from candles and fire. Can you post more interiors pictures?
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Re: TES Skyrim

@Evo - great pics! Save that preset before you do anything else to it!

@lieutang - I'll have to play around with it a little. What does that do differently from min/max values in the fx file?
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Re: TES Skyrim

Tweaking sure is fun~
(I swear I'm the only one here who plays argonians exclusively)

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Re: TES Skyrim

Confidence-Man: "@lieutang - I'll have to play around with it a little. What does that do differently from min/max values in the fx file?"

I don't know the difference because not played much with values in fx files but editing min/max values in enbseries.ini file definitely solved my problems with dark sun and darkening stuff at night.

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Re: TES Skyrim

Boris

Thanks, that made me laugh pretty hard.

Confidence-Man

To my knowledge, the adaptation min/max values in enbseries.ini clamp the variable called "grayadaptation" in enbeffect.fx which is responsible for darkening and brightening the image, whereas the adaptation min/max values in the enbeffect.fx do not clamp grayadaptation, instead the EAdaptationMax variable multiplies grayadaptation, and EAdaptationMin adds to grayadaptation after the multiplication. Produces very different results than the clamping from enbseries.ini.

So basically, no matter what value "grayadaptation" has originally, it will only fall between the range specified in enbseries.ini; then it will be multiplied by EAdaptationMax, and then it will have EAdaptationMin added to it. So EAdaptationMin is the minimum darkening, the values in enbseries.ini are the maximum range before the enbeffect values take effect, and EAdapatationMax is the overall strength of adaptation.

Maybe that just confused things, I don't know. Just remember that if your image is too dark you can lower the adaptation max setting in enbseries.ini to compensate, or reduce EAdaptationMin. If it is too bright, you can raise the Min value in enbseries.ini or increase EAdaptationMin. EAdaptationMax can be raised or lowered to increase the overall adaptation strength.

Hopefully that helps?

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Re: TES Skyrim

Guzio: Thank you :) yes sure I'll take some more interior shots, you have a location you'd like me to use?
Zyrusticae: Fantastic that, especially love the 3rd pic, lighting is ace, your point lighting has a nice glow to it
Confidence-man: Cheers :) I've backed up this one, but I need to organise better, the desktop ones are current ones :lol:
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Re: TES Skyrim

Kermles wrote: Confidence-Man

To my knowledge, the adaptation min/max values in enbseries.ini clamp the variable called "grayadaptation" in enbeffect.fx which is responsible for darkening and brightening the image, whereas the adaptation min/max values in the enbeffect.fx do not clamp grayadaptation, instead the EAdaptationMax variable multiplies grayadaptation, and EAdaptationMin adds to grayadaptation after the multiplication. Produces very different results than the clamping from enbseries.ini.

So basically, no matter what value "grayadaptation" has originally, it will only fall between the range specified in enbseries.ini; then it will be multiplied by EAdaptationMax, and then it will have EAdaptationMin added to it. So EAdaptationMin is the minimum darkening, the values in enbseries.ini are the maximum range before the enbeffect values take effect, and EAdapatationMax is the overall strength of adaptation.

Maybe that just confused things, I don't know. Just remember that if your image is too dark you can lower the adaptation max setting in enbseries.ini to compensate, or reduce EAdaptationMin. If it is too bright, you can raise the Min value in enbseries.ini or increase EAdaptationMin. EAdaptationMax can be raised or lowered to increase the overall adaptation strength.

Hopefully that helps?
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Re: TES Skyrim

Hope you guys don't mind me posting so many shots :)

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Re: TES Skyrim

:lol: :lol: :lol: Very funny Samurai Smartie, I guess I should not try to explain things. If you look at the code in enbeffect.fx though, that is what is happening I am pretty sure. Sorry if I confused.


Evo

Looking very good, very good! I don't know if I speak for everyone but I sure do not mind seeing a bunch of your shots here :)

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Re: TES Skyrim

EvoFq3o0 not at all, i envy you for some of them

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