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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 21:07 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
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ENBSeries wrote:
How you guys activated such dense grass? Whatever i do, it's all the same, with any mods i tried and with grassdensity=5. Searched many places in the game world, but no luck. I can't optimize rendering of things which not visible to me.


Try Glorious Grasses.

It don't have the highest density but it's a nice example:
http://skyrim.nexusmods.com/mods/9185

How could be the grass rendering optimized? i have some silly density grass-WIPmods for testing it....

CruNcher wrote:
@Unreal
3 piercings (rings) and far his emo hairs are missing also change the eybrows darken them and add the red/purple rouge to the middle cheeks not under the eye directly and come on the nose needs to be bigger and voila, whoever that is pretty close facial match and finally to complete her emoness you need to pale the skin down and make her eyelids dark as the night itself ;)


I don't want to copy that girl :P this is a random model, like always.



Old screenshot
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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 21:53 
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Glorious Grasses don't work for me.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 21:54 
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Boris
If the grass doesn't appear, try adding these lines to both Skyrim.ini and SkyrimPrefs.ini under [GRASS]:
Code:
bAllowLoadGrass=0
bAllowCreateGrass=1
bDrawShaderGrass=1
To both files because I'm not sure which ones are actually used by the game. I have had similar issues in the past, but adding those lines seemed to remedy the problem.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 22:24 
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mindflux
Thanks, that works.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 22:27 
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Joined: 05 Jan 2012, 19:06
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Thank you Mindflux, Kermles and Saltr

Boris try this one too

http://skyrim.nexusmods.com/mods/31070


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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 22:41 
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Hmm, on my videocard optimized grass at 720p cost 1.5 ms faster rendering and it's only at very bad conditions when looking on it closely. Not sure is such optimization really important, may be for supersampling it's give some boost, but not noticable, f.e. 30->32 fps. Here is the screen, texel and fillrate issues at such view:
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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 23:07 
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Boris i think alone it never was a problem but with Grass shadows it was a pretty big performance killer ?

or do you still referring to the SSS optimization problem that Krista has found with a previous version that increased performance with grass rendering overall ?
Could i ask what the problem was Krista reported ?

im still on the 119 status though but im curious what might awaits me on the journey to deferred rendering in Skyrim and above 119 ;)

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Last edited by CruNcher on 01 Apr 2013, 00:01, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 23:56 
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I don't see huge difference in performance when shadow quality set to ultra and toggling bShadowsOnGrass. Everything as expected for ultra shadow quality, better to modify iShadowMapResolution to lower for it, not 4096.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 00:28 
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@Gionight

absolutely beautiful

Image

and im still amazed what a clean signal you get out without ending up in oversharping :)

Image

though here is some aliasing left visible on the top book edges and her hand edges, but else just freaking amazing how clean and dense your results are :)

Image

visible aliasing also here


i find this here a very interesting theory

midhras wrote:
It's almost as if Gionight uses insane bloom settings and then tightens it all back up using SSAO. It's really a mystery to me how he manages to get his shots to look so crystal clear. Quite something else.


apart from my own i described once :)

Also i wish you and your family all the best including your little gionight princess seen above in the future of course ;)

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 01 Apr 2013, 02:23, edited 8 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 00:39 
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Joined: 17 Jan 2013, 03:11
Posts: 12
for some odd reason when in window mode my brightness and the preset i have made for myself is normal. but as soon as i bring it up to full screen mode it darkens the image. when i take screenshots they look as they do in windowed mode. just cant play the game in full screen and have it look the same :( not really sure what would cause this.
i was wondering if anybody has this problem

@EvoFq3o0 love your stuff btw when are you releasing more updates to your enb? loved 10.03.13

@confidence-man same with you when are you releasing some updates i think your screenshots are amazing.


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