Thanks Cruncher Tried the save game thing had no effect, Changed the d3d9.dll and seemed to cure it :/
This is my preset for now, Nights I'm not happy with yet. Please remember this isn't made to work with RL or COT. There is ENB weathers.esp in the data folder please use to get as below.
http://dl.dropbox.com/u/89412008/EvoFq3 ... l%2013.rar
TES Skyrim
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Re: TES Skyrim
EvoFq3o0 wrote:Thanks Cruncher Tried the save game thing had no effect, Changed the d3d9.dll and seemed to cure it :/
This is my preset for now, Nights I'm not happy with yet. Please remember this isn't made to work with RL or COT. There is ENB weathers.esp in the data folder please use to get as below.
http://dl.dropbox.com/u/89412008/EvoFq3 ... l%2013.rar
Is this the same time of day as was ?
you should place an animal in this scene and look @ the result
i guess the most easiest to detect the light similarity is the rock textures render result this bright white
Last edited by CruNcher on 01 Apr 2013, 11:50, edited 1 time in total.
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Re: TES Skyrim
@ CruNcher
Try forcing the weather to fw 81a or fw 10e1f2. If EvoFq3o0 used Boris default ENB weather.esp you will only have the ENB weather occuring in the fw 81a weather while if he used my older ENB Weather Extended plugin the ENB Weather feature will be in all the vanilla weathers.
And there might be some changes in your skyrim ini files and also if you are running a different in game brightness setting as well.
Try forcing the weather to fw 81a or fw 10e1f2. If EvoFq3o0 used Boris default ENB weather.esp you will only have the ENB weather occuring in the fw 81a weather while if he used my older ENB Weather Extended plugin the ENB Weather feature will be in all the vanilla weathers.
And there might be some changes in your skyrim ini files and also if you are running a different in game brightness setting as well.
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Re: TES Skyrim
Cruncher the older pic is at 2:10pm but the later one I'm not sure, I tinker too much. I added too much sky which I'm fixing.
Just had a look and I believe I'm using an old EWE Jawz, I Haven't published to nexus just here for users to try. I will ask permission before publishing
Just had a look and I believe I'm using an old EWE Jawz, I Haven't published to nexus just here for users to try. I will ask permission before publishing
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Re: TES Skyrim
Jawz im not 100% sure but if you force a weather and set timescale to xxx the weather automatically can change anytime away from the forced weather right, i saw this effect a lot in my tests ?--JawZ-- wrote:@ CruNcher
Try forcing the weather to fw 81a or fw 10e1f2. If EvoFq3o0 used Boris default ENB weather.esp you will only have the ENB weather occuring in the fw 81a weather while if he used my older ENB Weather Extended plugin the ENB Weather feature will be in all the vanilla weathers.
And there might be some changes in your skyrim ini files and also if you are running a different in game brightness setting as well.
Actually i think this can happen any time in a non set timescale forced test run as well just while the tod timer is ticking.
For testing different TOD light responses for 1 given weather this is rather bad is it possible to force the weather the whole time of the TOD cycle without it suddenly changing ? (i guess its a completely random Engine event)
Is this only possible modifying the esp with creation kit and kill all the other weathers, so it can't cycle away from it ?
or can this automatic weather cycling be stopped via the commandline and 1 weather forced the entire tod cycle and loops ?
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Re: TES Skyrim
I have not looked into having the weather transitions turned off/deactivated as I want to see the effects it has when it goes from one weather to another.
But if you only wan't one weather to occur all the time for that region you can remove the other weathers to be called for by going in the Creation Kit open up the Region window - World > Region. Choose Tamriel and locate the weathers, weathersnow/Pineforrest/Mountains etc and deactivate all but the weather you want.
For SkyrimClear - 81a go inside the WeatherPineForest and remove all but the Skyrim Clear or set the other weathers chance to 0.
That's the only thing I can think of for the moment that would make it only use 1 type of weather all the time.
the WeatherPinForest occurs around Falkreath and it's hold.
But if you only wan't one weather to occur all the time for that region you can remove the other weathers to be called for by going in the Creation Kit open up the Region window - World > Region. Choose Tamriel and locate the weathers, weathersnow/Pineforrest/Mountains etc and deactivate all but the weather you want.
For SkyrimClear - 81a go inside the WeatherPineForest and remove all but the Skyrim Clear or set the other weathers chance to 0.
That's the only thing I can think of for the moment that would make it only use 1 type of weather all the time.
the WeatherPinForest occurs around Falkreath and it's hold.
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Re: TES Skyrim
Btw do you ever saw a game using such a weather simulation and dynamic cycling ?
i tried to remember from the past but i dont remember if i ever experienced it i find it still very engine specific feature that no other engine yet deployed but i might be wrong ?
Though it doesn't really suprises me seing all the EX Looking Glass guys working @ Bethesda
I really wonder why Bethesda never made a talk about this Feature on any Game Developer Conferences, it gives the Game so much more Atmosphere and the Game World so much more believability
I think currently Kojima works on something similar in Fox Engine and for MGS5
ahh http://www.3dweather.org/ cool resource if you interested, sadly it seems abondened by the author
i tried to remember from the past but i dont remember if i ever experienced it i find it still very engine specific feature that no other engine yet deployed but i might be wrong ?
Though it doesn't really suprises me seing all the EX Looking Glass guys working @ Bethesda
I really wonder why Bethesda never made a talk about this Feature on any Game Developer Conferences, it gives the Game so much more Atmosphere and the Game World so much more believability
I think currently Kojima works on something similar in Fox Engine and for MGS5
ahh http://www.3dweather.org/ cool resource if you interested, sadly it seems abondened by the author
Last edited by CruNcher on 01 Apr 2013, 12:52, edited 1 time in total.
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85% of graphics research is about who can finally make Sponza look good.
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Re: TES Skyrim
Maybe one game but I can't remeber what it was or if it truly used a weather cycling such as Skyrim.
Thanks for the link
Thanks for the link
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Re: TES Skyrim
offtop
http://www.youtube.com/watch?v=tNpGyG8zN8Y
http://www.youtube.com/watch?v=AMAqTXCd1Sg
http://www.youtube.com/watch?v=lFq1LNBfRSA
http://www.youtube.com/watch?v=TxDSYURXqtQ
it's also in Far Cry 3 but hardly anybody noticed it so subtle implementation this time
though back to topic (still reading through 140 pages after napping out last night )
awesome
Gionight you are a great inspiration i really thank you for that, you have reached so crazy results it's almost unbelievable, this Engine smashing so many other rasterization Engines look when combined with a great ENB pipeline it's just utterly amazing
i never experienced this kind of bit density before except Raytracing CGI its just amazing seeing it coming out of this Engine in i guess very reasonable render time
http://www.youtube.com/watch?v=tNpGyG8zN8Y
http://www.youtube.com/watch?v=AMAqTXCd1Sg
http://www.youtube.com/watch?v=lFq1LNBfRSA
http://www.youtube.com/watch?v=TxDSYURXqtQ
it's also in Far Cry 3 but hardly anybody noticed it so subtle implementation this time
though back to topic (still reading through 140 pages after napping out last night )
awesome
Gionight you are a great inspiration i really thank you for that, you have reached so crazy results it's almost unbelievable, this Engine smashing so many other rasterization Engines look when combined with a great ENB pipeline it's just utterly amazing
i never experienced this kind of bit density before except Raytracing CGI its just amazing seeing it coming out of this Engine in i guess very reasonable render time
Last edited by CruNcher on 01 Apr 2013, 14:07, edited 3 times in total.
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Re: TES Skyrim
@saltr - Really nice shadows and lighting
Still tweaking to ENB Weather Extended but the settings from JawZ helped a lot. These are mostly interior shots...how I love shadows and lighting
Still tweaking to ENB Weather Extended but the settings from JawZ helped a lot. These are mostly interior shots...how I love shadows and lighting