TES Skyrim

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Re: TES Skyrim

@ CruNcher

The second video of the clouds looked the best to me, a bit less jaggy transtiton then in those Videos would be nice to have in Skyrim :D

And nice wolf and ice picture by the way :)

@ symphonicjohn

As soon as I'm done with all the SkyrimClear weathers I will start working on the interior lighting as well ;) Everything that ENB sees as an interior that is. And you will soon be able to have an interior dungeon separated feature going on :D

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Re: TES Skyrim

--JawZ-- wrote:@ CruNcher

The second video of the clouds looked the best to me, a bit less jaggy transtiton then in those Videos would be nice to have in Skyrim :D

And nice wolf and ice picture by the way :)

@ symphonicjohn

As soon as I'm done with all the SkyrimClear weathers I will start working on the interior lighting as well ;) Everything that ENB sees as an interior that is. And you will soon be able to have an interior dungeon separated feature going on :D
Ehm JawZ Credit where credits due this isn't a result from me i get similar results but not such dense and defined as Gionight his pipeline and complete scaling,and anti aliasing setup is still much more advanced, though my goal isn't the same i would like to see my stuff rendered in his render setup for sure though same as with Opethfeldts :)
I don't tried downsampling or pp with sweetfx yet and it might be also partly Nvidias GPU Scaling Algorithm (in the Driver) is also doing wonders here though many here use that too but i hardly see this bit density as with Gionights results it feels like hes rendering in 10 bit and we others in 8 it's pure amazing watching his output results and especially imagine that maybe any rasterization Engine could output this with the right setup, Look and Feel wise it's also very different from results like Unreal Engine 4 or other Japanese Next Gen Engines :)

Though the Visual Results from Creation Engine where always much different then other Engines even without ENB it has it's very own Rendering Style, it's like it goes more in the way of Raycasting then any other engines light model :)
Last edited by CruNcher on 01 Apr 2013, 14:40, edited 7 times in total.
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Re: TES Skyrim

@--JawZ-- Sounds cool 8-) Looking forward to it

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Re: TES Skyrim

Very happy with how my lighting is turning out, I feel like I am making some really good progress now :)


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Re: TES Skyrim

Also amazing :)

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Wow masterfully done cloth (does somebody know which cloth this is ?)

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also the char is awesome :)

seems Confidence-Man fixed the to High Gamma response and toned it down :)

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Last edited by CruNcher on 01 Apr 2013, 15:52, edited 3 times in total.
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Re: TES Skyrim

Very Nice! I need to work on my outside day time settings now.
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Re: TES Skyrim

@ Cruncher

I merely meant the pictures was good looking not that it was your picture, I did read your comment ;)

I really do suggest SweetFX I use it myself mostly just for the Lumasharpen and the SMAA as I have yet to stick with a preset to enable any of the settings other than those two. SweetFX settings will apply to the entire game so I want to have a good ENB base for SweetFX effects to be placed on to first.

Yes his images are top notch ever since the start of this thread :)

I have to agree with you there those pictures are truly amazing looking. Either he is using his own weather mod, Boris weather template or my older EWE based on the coloring under the bridge. That coloring does not occur in vanilla with that kind of overall lighting style.


@ chan

You should be it looks awesome, very good interior lighting :)


EDIT;

Some pictures of EWE with my test preset. I only set the GradientSkyDay value to 1.5 otherwise it is a complete vanilla preset I'm doing my testing on.

SkyrimClear Day - Sun needs to be toned a bit here.
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SkyrimClear Day with Aurora - The horizon is a wee bit to bright.
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SkyrimClear Sunset
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SkyrimClear Sunset with Aurora - Was going to keep it as vanilla like as possible but ended up with this instead.
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Still not finished with them but they look do look better than vanilla Skyrim to me :)
Last edited by --JawZ-- on 01 Apr 2013, 16:15, edited 1 time in total.

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Re: TES Skyrim

--JawZ-- wrote:@ Cruncher

I merely meant the pictures was good looking not that it was your picture, I did read your comment ;)

I really do suggest SweetFX I use it myself mostly just for the Lumasharpen and the SMAA as I have yet to stick with a preset to enable any of the settings other than those two. SweetFX settings will apply to the entire game so I want to have a good ENB base for SweetFX effects to be placed on to first.

Yes his images are top notch ever since the start of this thread :)

I have to agree with you there those pictures are truly amazing looking. Either he is using his own weather mod, Boris weather template or my older EWE based on the coloring under the bridge. That coloring does not occur in vanilla with that kind of overall lighting style.


@ chan

You should be it looks awesome, very good interior lighting :)

yup i guess by using sweetfx cleverly you can get somekind of denoise effect without actually destroying important pixels and so get the colors nicer together appearing more dense :)
actually i think something similar was possible with injectfx already and i described it as a possible way how Gionight might achieve this output when seeing a similar rendering result from someone else.

here you can see a very nice example of some very heavy blur percepted layer (to less sharpening) most probably caused due to heavy post AA appliance.
Also the AA step in theory could play a role in Gionights result as AA uses basically a blur filter in its buildup that can push pixels together and make them more dense looking same applies for downsampling depending on the algorithm Nvidia uses for the scaling part (i guess they use a bicubic kernel running either on the Shader or a Asic part of the GPU) Intel uses a very advanced Adaptive Lanczos4 Kernel in Hardware very fast very nice, i wonder if it could be mixed into by using the Nvidia GPU for the Rendering and the Intel GPU for output and scaling and if the overhead would be compensated enough through the hardware scaling and can maybe result in a overall nice speed boost by taking the scaling work from the Nvidia shaders (if the GPU scaling in the driver runs over the shaders) ;).

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Last edited by CruNcher on 01 Apr 2013, 16:59, edited 9 times in total.
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Re: TES Skyrim

@lieutang - Thanks for the explanation. Doesn't seem to do much good for me though, if I adjust it for night it's unusable in the day. I think my problem was fire intensity set too high at night.

@Cruncher - That's a very old pic, from .119 I believe.

This one is current from a similar area, though I haven't adjusted the weather there in a while.
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Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
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Re: TES Skyrim

--JawZ-- wrote:@ Cruncher

I merely meant the pictures was good looking not that it was your picture, I did read your comment ;)

I really do suggest SweetFX I use it myself mostly just for the Lumasharpen and the SMAA as I have yet to stick with a preset to enable any of the settings other than those two. SweetFX settings will apply to the entire game so I want to have a good ENB base for SweetFX effects to be placed on to first.

Yes his images are top notch ever since the start of this thread :)

I have to agree with you there those pictures are truly amazing looking. Either he is using his own weather mod, Boris weather template or my older EWE based on the coloring under the bridge. That coloring does not occur in vanilla with that kind of overall lighting style.


@ chan

You should be it looks awesome, very good interior lighting :)


EDIT;

Some pictures of EWE with my test preset. I only set the GradientSkyDay value to 1.5 otherwise it is a complete vanilla preset I'm doing my testing on.

Still not finished with them but they look do look better than vanilla Skyrim to me :)
Thanks! Hopefully I can have a release together in the next couple weeks.

Do you have a link to EWE? I think I read about that mod a couple months ago, but it wasn't released yet. It just changes the sky, right? Can I use it with CoT?
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