TES Skyrim
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Re: TES Skyrim
Btw does somebody know if some of the new Updates to Skyrim included Physics Performance improvements as Havok demonstrated themselves how unoptimized MT was partly implemented in their old pipeline that currently drives Skyrim (Creation Engine), i wonder if Bethesda is going to update this Part or maybe already did ?
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
--JawZ-->>>
Thanks man, and I am apologize for that, I was going to post more than 100 pics and just couldn't do it, I don't know if it restriction or something else. I like my images all together on one page and not separated by other posts .
I Will post them tomorrow I think
CruNcher>>>
Glad to see you my friend, really glad
You exaggerating quite a bit about me and my work, but thanks anyway for kind words I really appreciate it .
Thanks man, and I am apologize for that, I was going to post more than 100 pics and just couldn't do it, I don't know if it restriction or something else. I like my images all together on one page and not separated by other posts .
I Will post them tomorrow I think
CruNcher>>>
Glad to see you my friend, really glad
You exaggerating quite a bit about me and my work, but thanks anyway for kind words I really appreciate it .
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Re: TES Skyrim
Thx Gionight, it's really good to see you coming back i see Crysis 3 couldn't hold you away from here how surprising
For everyone i missed it i read someone posted about it im not sure who it was but really you need this it made me almost cry seeing it
Such a big usability disaster fixed by the Community so amazing seeing this dedication it's really heart melting
http://www.youtube.com/watch?v=XEb-P93yUvE
also the integration of all these (hidden) additional Facegen Options Jesus
For everyone i missed it i read someone posted about it im not sure who it was but really you need this it made me almost cry seeing it
Such a big usability disaster fixed by the Community so amazing seeing this dedication it's really heart melting
http://www.youtube.com/watch?v=XEb-P93yUvE
also the integration of all these (hidden) additional Facegen Options Jesus
Last edited by CruNcher on 02 Apr 2013, 16:34, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Offline
- *sensei*
- Posts: 323
- Joined: 28 Dec 2011, 08:14
Re: TES Skyrim
CruNcher>>>
Personally I am not using Race Menu mod and don't see any rezones to use it.
From my experience, it didn't help me creating chars that much , but it was such a crash fest.
Yeah Crysis 3 wasn't that bad but it's too restricted for my taste, GTA 5 is a very long wait but my main most anticipated game is MGS 5, after this year GDC presentation Kojima and his team just blow everyone else away .
The main reason I am coming back to Skyrim, there is nothing interesting right now in a gaming world going on, at least for me.
Personally I am not using Race Menu mod and don't see any rezones to use it.
From my experience, it didn't help me creating chars that much , but it was such a crash fest.
Yeah Crysis 3 wasn't that bad but it's too restricted for my taste, GTA 5 is a very long wait but my main most anticipated game is MGS 5, after this year GDC presentation Kojima and his team just blow everyone else away .
The main reason I am coming back to Skyrim, there is nothing interesting right now in a gaming world going on, at least for me.
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Re: TES Skyrim
I would already see 1 very useful use for this fixing optical issues with the Camera and Model proportions under certain situations
though i didn't saw some slider for the hand scale actually which would be hyper usefull in this regard, also skin tone selection that will heavily impact my work and iteration cycles
Yep Kojimas team goes the newest approach like many other Japanese Engines do , though Fox Engine has still limits even if their whole PBL Framework is very well done
Squares Appraoch is more defined imho and they have some heavy resources @ hand and most important parts smoke Kojimas teams work away currently
What really itches me (and is absolutely wrong) is that neither of both we PC users will ever see in a PC Game
though i didn't saw some slider for the hand scale actually which would be hyper usefull in this regard, also skin tone selection that will heavily impact my work and iteration cycles
Yep Kojimas team goes the newest approach like many other Japanese Engines do , though Fox Engine has still limits even if their whole PBL Framework is very well done
Squares Appraoch is more defined imho and they have some heavy resources @ hand and most important parts smoke Kojimas teams work away currently
What really itches me (and is absolutely wrong) is that neither of both we PC users will ever see in a PC Game
Last edited by CruNcher on 02 Apr 2013, 20:30, edited 9 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Gionight;
Oh ok I can understand that at least I got a glimpse of them and the mudcrab picture made me really want to use DoF again Never been much of a fan of DoF use except in pictures meant to be artistic and not based on gameplay, more or less. I don't try to make any sweetspot posts with my pictures but more trying to show how it actually looks like during gameplay. But will try and see if I can get some new good shots with my subtle DoF effect
Oh ok I can understand that at least I got a glimpse of them and the mudcrab picture made me really want to use DoF again Never been much of a fan of DoF use except in pictures meant to be artistic and not based on gameplay, more or less. I don't try to make any sweetspot posts with my pictures but more trying to show how it actually looks like during gameplay. But will try and see if I can get some new good shots with my subtle DoF effect
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Re: TES Skyrim
--JawZ-- wrote:Gionight;
Oh ok I can understand that at least I got a glimpse of them and the mudcrab picture made me really want to use DoF again Never been much of a fan of DoF use except in pictures meant to be artistic and not based on gameplay, more or less. I don't try to make any sweetspot posts with my pictures but more trying to show how it actually looks like during gameplay. But will try and see if I can get some new good shots with my subtle DoF effect
Jawz for Gameplay yeah especially when you think about VR (Oculus) some of my own Gameplay Experience tests trying to get Dof a sane and Immersion highering Experience somehow (never released)
though 1 frame alone can hardly show this and currently when you play it with Oculus you most probably would puke out your whole Meal very fast, latency is also so key for this to work efficiently
Though i hardly ever release such stuff it's work i do when i get bored with my main ideas
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Offline
- *blah-blah-blah maniac*
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Re: TES Skyrim
In a fast paced action scene like that which occur quite often I would probably end up a little bit sick having the DoF act in like that. As I said it's mostly for artistic and stylish pictures and videos not something I would want during gameplay.
I think I have found my DoF to use for future artistic photos in Skyrim I'm using Matso's 2.0.6 here, weird thing was I thought I had Boris original file, have no idea where this fx file came from
Anyway after spent some time with the setting these are the results, nothing fancy about these pictures they are just to show off the DoF settings.
Some early tweaks here
The settings I settled for, for now atleast I'm going to test out some more enbeffectprepass files as I can't remember how they all worked or behaved in game. It's been awhile since I last used DoF.
Distant Focus
Close Focus
I think I have found my DoF to use for future artistic photos in Skyrim I'm using Matso's 2.0.6 here, weird thing was I thought I had Boris original file, have no idea where this fx file came from
Anyway after spent some time with the setting these are the results, nothing fancy about these pictures they are just to show off the DoF settings.
Some early tweaks here
The settings I settled for, for now atleast I'm going to test out some more enbeffectprepass files as I can't remember how they all worked or behaved in game. It's been awhile since I last used DoF.
Distant Focus
Close Focus
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Re: TES Skyrim
--JawZ-- wrote:In a fast paced action scene like that which occur quite often I would probably end up a little bit sick having the DoF act in like that. As I said it's mostly for artistic and stylish pictures and videos not something I would want during gameplay.
I think I have found my DoF to use for future artistic photos in Skyrim I'm using Matso's 2.0.6 here, weird thing was I thought I had Boris original file, have no idea where this fx file came from
Anyway after spent some time with the setting these are the results, nothing fancy about these pictures they are just to show off the DoF settings.
Some early tweaks here
The settings I settled for, for now atleast I'm going to test out some more enbeffectprepass files as I can't remember how they all worked or behaved in game. It's been awhile since I last used DoF.
Distant Focus
Close Focus
Definitely looks nice and remembers me to also take a look @ the Dof changes
There seems to be some Bug with your Skybox or is that caused by the camera distortion ?
Btw i like this lizzard type character with it's natural organic skin especially if you look into the new Spiderman movie you can make some nice Render comparisons with their CGI shoots on the Material Rendering part
http://www.youtube.com/watch?v=T81ac3AjGKc
Last edited by CruNcher on 02 Apr 2013, 18:41, edited 2 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
Thanks and glad it gave you some sort of inspiration if you want to change your settings after viewing mine
Yeah it happens from time to time, 3 times I think over the last year or so . Sometimes when you force a weather you can get some disappearing and "blocky" clouds at the horizon and that is similar to that but these stick and affect the cloud layers in general. Don't know the actual cause for it but I have experienced it in vanilla weathers as well.
EDIT;
Yeah I had a character creation marathon more or less when going back and forth with CoT, EWE and some other lighting mod I think and that was about the same time Zyrusticae mentioned in a comment that he was the only one exclusively playing a Argonian, so I thought what the hell why not an Argonian this time around
He turned out pretty good with just vanilla features except for the body being Better Males with "underwear", if you can call that poorly texture layer underwear
Yeah it happens from time to time, 3 times I think over the last year or so . Sometimes when you force a weather you can get some disappearing and "blocky" clouds at the horizon and that is similar to that but these stick and affect the cloud layers in general. Don't know the actual cause for it but I have experienced it in vanilla weathers as well.
EDIT;
Yeah I had a character creation marathon more or less when going back and forth with CoT, EWE and some other lighting mod I think and that was about the same time Zyrusticae mentioned in a comment that he was the only one exclusively playing a Argonian, so I thought what the hell why not an Argonian this time around
He turned out pretty good with just vanilla features except for the body being Better Males with "underwear", if you can call that poorly texture layer underwear