GTA 4 v0.135
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- *blah-blah-blah maniac*
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Re: GTA 4 v0.135
I can't test on different patches, because planned to develop first for 1.0.4.0 and then to port 1.0.7.0. Don't remember why 1.0.4.0, several users said that they use some other mods with it or may be because it's better by quality...
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Re: GTA 4 v0.135
ok, then i can't say anything, you know better how to develop your mod and probably will not work on 6th patch either even having different shadows...
btw if i remember visually is the same, only shadows changed between 5th and 6th patch with more quality and less view distance (and transparent trees fixed) everything else is just related to bug fixes, multiplayer and stuff like that.
btw if i remember visually is the same, only shadows changed between 5th and 6th patch with more quality and less view distance (and transparent trees fixed) everything else is just related to bug fixes, multiplayer and stuff like that.
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Re: GTA 4 v0.135
Looks great to me boris! I can tell a difference, even though it is slight. The only thing about patch 4 shadows that bothers me is the way they are blurred. I'm just glad you haven't given up hope on GTA IV, the community still greatly appreciates your mod.
I do have a quick question though, I don't know much about HLSL but I do know Cg, can you change the float values into half or fixed values to get better performance from the shaderfx files? Or will performance be the same..
About the SSAO issues from others I have not seen those issues , I got a performance boost of 3-6 fps so nothing bad here, only greatness.
I do have a quick question though, I don't know much about HLSL but I do know Cg, can you change the float values into half or fixed values to get better performance from the shaderfx files? Or will performance be the same..
About the SSAO issues from others I have not seen those issues , I got a performance boost of 3-6 fps so nothing bad here, only greatness.
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Re: GTA 4 v0.135
I also have better performance, and Edge AA works lovely, but I have the same SSAO issues as Robi29 described:
and with EFLC i see the same problem as Raigen described:
(screens made by them)
Also bloom is a bit strange sometimes...
and with EFLC i see the same problem as Raigen described:
(screens made by them)
Also bloom is a bit strange sometimes...
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Re: GTA 4 v0.135
RedFlamez
Half instead of float work faster only for small number of instructions, modern hardware don't have much performance boost with that (or don't have at all). For some computations i use half, but only when it's matter.
buzz
Second screen probably because of old format shaders (enbeffect.fx and effect.txt), ScreenSize is now vector of 4 elements and ScreenScaleY removed. Edit these files.
Half instead of float work faster only for small number of instructions, modern hardware don't have much performance boost with that (or don't have at all). For some computations i use half, but only when it's matter.
buzz
Second screen probably because of old format shaders (enbeffect.fx and effect.txt), ScreenSize is now vector of 4 elements and ScreenScaleY removed. Edit these files.
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Re: GTA 4 v0.135
ok, i'll try, but anyway there are more important stuff that doesnt work on eflc either...
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Re: GTA 4 v0.135
That's because EFLC is comparable to IV patch 7 which is not yet fully supportedbuzz wrote:ok, i'll try, but anyway there are more important stuff that doesnt work on eflc either...
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Re: GTA 4 v0.135
Yes, I know that, btw EFLC is akin to GTAIV 1.0.7.0 but not the same.RedFlamez wrote:That's because EFLC is comparable to IV patch 7 which is not yet fully supportedbuzz wrote:ok, i'll try, but anyway there are more important stuff that doesnt work on eflc either...
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Re: GTA 4 v0.135
@buzz
What GPU do you have? I have Radeon 7870. Maybe ATI/AMD only has the SSAO issue?
What GPU do you have? I have Radeon 7870. Maybe ATI/AMD only has the SSAO issue?
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Re: GTA 4 v0.135
Radeon 6950robi29 wrote:@buzz
What GPU do you have? I have Radeon 7870. Maybe ATI/AMD only has the SSAO issue?