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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 12:05 
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@Jawzz
I'm using your Relighting and Fars presets and a bit of tweaking in enbeffect.

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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 12:13 
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OhKay;

Ok I guess I will have to do the update I have talked about over the nexus just because of that then ;) It's a great look you have achieved.


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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 12:19 
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Thanks by the way :P

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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 12:29 
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Gionight - Sorry, but i can't download your pictures from RapidShare link "Download permission denied by uploader. (0b67c2f5)" :cry:

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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 12:31 
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Joined: 27 Feb 2013, 07:29
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--JawZ
What I have done is create a model which resembles a full cloud.
I then added a bunch of these clouds to skyrim (all at the same location under the ground).
The clouds are then placed randomly across the sky with a script that runs once the game loads.
All the clouds have the full LOD button checked so you can see them in the distance.
.... and thats about it :P . So the whole things completely independant from skyrims weather system.

--Boris
That would be great if you could add proper cloud shadows, I think that would greatly enhance the look of the distant terrain. As for the type of artifacts you mention, occationaly you can see visible planes when very close to the clouds, but I think I'll be able to fix that by improving the cloud model. The one I'm using at the moment was made quickly to serve as a test, I'll make a better one later. However, if there's anything you think you can do to improve this, that would be awesome.

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Last edited by Soolie on 06 Apr 2013, 12:52, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 12:33 
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Soolie;

That is a huge improvment over vanilla skyrim :shock: Too bad Bethesda didn't think of this from the start :roll:


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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 12:59 
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Joined: 22 Feb 2013, 16:46
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Thats the downside of developing for limited consoles instead of PC and working to timelines and budgets I am guessing :|


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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 13:38 
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Great to hear Soolie :D a combination of your mod and EWE in the end will hopefully make Skyrim a more beautiful place to visit ;)

So in a way they are similar to the "Volumetric Fog" around the mountain tops? I wonder if your "Volumetric Clouds" for a lack of a better word would be affected by the Sky Statics setting inside the Skyrim weathers as Volumetric Fog is, among other things??


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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 14:28 
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Looks amazing Soolie. Great job, man!

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 Post subject: Re: TES Skyrim
PostPosted: 06 Apr 2013, 15:09 
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Soolie
:shock: Wow, great ! Well done. ;)

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