Great work Soolie especially the way how you did it is really interesting so you using papyrus scripting to randomly place your own 3D Model in the 3D Space, though how can this Model be volumetric are you applying a shader to it ?
I guess that your clouds being a solid 3D Object wouldn't allow to fly through them (though not really important for this usage) ?
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So in a way they are similar to the "Volumetric Fog" around the mountain tops? I wonder if your "Volumetric Clouds" for a lack of a better word would be affected by the Sky Statics setting inside the Skyrim weathers as Volumetric Fog is, among other things??
I wonder the whole time seeing it if it isn't possible to use this volumetric fog for Clouds as they pretty much both the same, soolies approach seems different though visually it seems to work fine very exciting.
I mean in real we don't need the clouds to be able to being penetrated by other objects believable we just need them to be floating around and looking like real 3D Objects with depth and not a flat texture fake so Soolies approach is nice nevertheless
http://www.youtube.com/watch?v=I1_f0z3Ht-khttp://www.youtube.com/watch?v=WPmlkaut6Us
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