Nice screens
TES Skyrim
- Author
- Message
-
Offline
- *sensei*
- Posts: 377
- Joined: 09 Feb 2013, 23:09
- Location: Florida
Re: TES Skyrim
Excellent tigreton
-
Offline
- *master*
- Posts: 117
- Joined: 22 Feb 2013, 03:33
Re: TES Skyrim
Thanks everyone for the kind words about my file!
Evo
That's easy to fix, just wear sunglasses
Just kidding, yeah I have noticed that you use very high/unorthodox values in your enbseries.ini, I think the farther your values are from default, probably the more difficult it will be to adapt to my file since it is configured for use with default values, especially if you use the new postprocessing methods. I wish I could change this somehow but I think my file is best suited for designing a new preset I think, unless you are ready to do some serious tweaking to adapt to it. Although that said, I have had some nice results combining my file with presets such as far off enb, joey4tracks enb, project matso, and some others with just the default values in most cases.
If there is an effect you were interested in though, and you are willing to send me your current enbeffect.fx, I will gladly add the effect into your current file and it should work with no retweaking necessary Just let me know if you would like me to do this.
Evo
That's easy to fix, just wear sunglasses
Just kidding, yeah I have noticed that you use very high/unorthodox values in your enbseries.ini, I think the farther your values are from default, probably the more difficult it will be to adapt to my file since it is configured for use with default values, especially if you use the new postprocessing methods. I wish I could change this somehow but I think my file is best suited for designing a new preset I think, unless you are ready to do some serious tweaking to adapt to it. Although that said, I have had some nice results combining my file with presets such as far off enb, joey4tracks enb, project matso, and some others with just the default values in most cases.
If there is an effect you were interested in though, and you are willing to send me your current enbeffect.fx, I will gladly add the effect into your current file and it should work with no retweaking necessary Just let me know if you would like me to do this.
-
Offline
- *blah-blah-blah maniac*
- Posts: 504
- Joined: 31 Dec 2011, 19:42
Re: TES Skyrim
Yeah, that's probably 90% of what I spend my time on.rashbeep wrote:out of curiosity confidence-man have you modified weathers in the ck at all?
_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: TES Skyrim
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim
Kris†a™;
Good amount of effort in those photos - Хорошо количество усилий в этих фото
Done some tweaks with my preset and found a couple of good places to start implementing my lighting features/changes for interiors and dungeons. I will use Moss Mother Cave for the dungeon part, Temple of Kynareth for a well lit house interior and either the Windhelm Palace or Riften Keep for a dungeon slash interior Will start working on them right away
Tested out a newer Matso DoF enbeffectprepass.fx, slightly tweaked of course.
This picture got me thinking about the pictures Far327 posted over at the "Picture Reference for ENB" thread a while a go Espescailly the rock formation around the cave entrance.
Moss Mother Cave entrance
Half decent kill cam shot
Working on the cloudy weathers now, the sky coloring needs to be a bit brighter blue.
Some nice SSAO effect going on in the snow here The grey "patches" is not caused by ENB it's the textures themselves.
And trying out my weather in another scenery for a change.
I have also implemented a new Sepia Tone method in to my enbeffect.fx files and will upload soon enough when they are all updated.
New Sepia Tone method
MTichenor's Sepia Tone method
One can achieve some good and interesting looking presets with the new Sepia Tone;
Sepia Tone on and only put in a negative value for the tone amount.
And with Sepia Tone deactivated;
Thanks Kermles for showing me what was wrong with my inital code
Good amount of effort in those photos - Хорошо количество усилий в этих фото
Done some tweaks with my preset and found a couple of good places to start implementing my lighting features/changes for interiors and dungeons. I will use Moss Mother Cave for the dungeon part, Temple of Kynareth for a well lit house interior and either the Windhelm Palace or Riften Keep for a dungeon slash interior Will start working on them right away
Tested out a newer Matso DoF enbeffectprepass.fx, slightly tweaked of course.
This picture got me thinking about the pictures Far327 posted over at the "Picture Reference for ENB" thread a while a go Espescailly the rock formation around the cave entrance.
Moss Mother Cave entrance
Half decent kill cam shot
Working on the cloudy weathers now, the sky coloring needs to be a bit brighter blue.
Some nice SSAO effect going on in the snow here The grey "patches" is not caused by ENB it's the textures themselves.
And trying out my weather in another scenery for a change.
I have also implemented a new Sepia Tone method in to my enbeffect.fx files and will upload soon enough when they are all updated.
New Sepia Tone method
MTichenor's Sepia Tone method
One can achieve some good and interesting looking presets with the new Sepia Tone;
Sepia Tone on and only put in a negative value for the tone amount.
And with Sepia Tone deactivated;
Thanks Kermles for showing me what was wrong with my inital code
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
@Krista
Great work the mesh update is really needed good baked normalmaps aren't always enough
Большая работа сетку обновление действительно необходима хорошая запеченные normalmaps не всегда достаточно
Great work the mesh update is really needed good baked normalmaps aren't always enough
Большая работа сетку обновление действительно необходима хорошая запеченные normalmaps не всегда достаточно
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *sensei*
- Posts: 377
- Joined: 09 Feb 2013, 23:09
- Location: Florida
Re: TES Skyrim
@EvoFq3o0 - Here's a few pics with your setup. I changed just a few things...added sweetfx, different dof and effect file, not enbeffect.
Just a couple of interior and night shots. Although some shots are similar to each other, interiors really came out well and everything looked great in-game.
I only tweaked the exterior night setting of PointLightingCurve for a slightly warmer glow.
Just a couple of interior and night shots. Although some shots are similar to each other, interiors really came out well and everything looked great in-game.
I only tweaked the exterior night setting of PointLightingCurve for a slightly warmer glow.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim
Yeah now on 157
everything seems still to work like i left it
Yes and after all the updates Hair Loading seems much more stable and faster now
everything seems still to work like i left it
Yes and after all the updates Hair Loading seems much more stable and faster now
Last edited by CruNcher on 08 Apr 2013, 00:56, edited 2 times in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *sensei*
- Posts: 269
- Joined: 11 Feb 2012, 16:00
- Location: BROOKLYN NY USA
Re: TES Skyrim
This picture made me hungry
Unreal Warfare wrote:
Last edited by joey4track on 08 Apr 2013, 00:47, edited 1 time in total.