--JawZ--
Thanx !
I'm turning around a few things right now, like sharpening, motion grain, alpha sampling and such, before taking the plunge AGAIN in colour correction.... all that because of you and Kermles
Think I'll delay a bit again (llllaaazzzzyyy) by managing some bloom now....
The forest.... guess I could shoot grass pictures all day long....
TES Skyrim
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Re: TES Skyrim
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim
Oyama:
Yeah I can imagine that Kermles new color code is truly something and I have implemented it to my bloom colorization so you will have color accurate correction in both the overall coloring and in the bloom now And some other changes to color codes I have still to fully update the HD6 DNI file as I wanted to do but it will come
We all have that moment sometimes
I can imagine with that setup of yours By the way have you tried out the new DNI-DN code, maybe you have come up with a better nickname for it now
EDIT:
For those having problems with "short sun rays" here is one possible cause for that which not everyone knows about it would seem.
A simple texture I just made which is way smaller than the vanilla sun
Here is the vanilla sun, a lot bigger than the one I did and notice the rays have become longer.
That is because the actual painted sun is bigger than in what it is in my texture. I'm not talking about resolution here but the actual "paint" that makes up the sun inside the .dds picture. So before you go off complaining about the ENB version you pdate to broke your sun rays remove any sun.dds texture you have in your texture folder and see if the vanilla sun.dds has the same issue
Yeah I can imagine that Kermles new color code is truly something and I have implemented it to my bloom colorization so you will have color accurate correction in both the overall coloring and in the bloom now And some other changes to color codes I have still to fully update the HD6 DNI file as I wanted to do but it will come
We all have that moment sometimes
I can imagine with that setup of yours By the way have you tried out the new DNI-DN code, maybe you have come up with a better nickname for it now
EDIT:
For those having problems with "short sun rays" here is one possible cause for that which not everyone knows about it would seem.
A simple texture I just made which is way smaller than the vanilla sun
Here is the vanilla sun, a lot bigger than the one I did and notice the rays have become longer.
That is because the actual painted sun is bigger than in what it is in my texture. I'm not talking about resolution here but the actual "paint" that makes up the sun inside the .dds picture. So before you go off complaining about the ENB version you pdate to broke your sun rays remove any sun.dds texture you have in your texture folder and see if the vanilla sun.dds has the same issue
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Re: TES Skyrim
JawZ: I would VERY much like to try out that sun texture, if you don't mind. Where can I get it? I tried creating my own because increasing the sun intensity would destroy the sky. I did ok with my own sun texture (included with my ENB), but I'm clearly no master in photoshop, so it's not looking that great. But it DO alow me to increase the sun intensity and still preserve the sky around it.. Your sun looks perfect!
EDIT: JawZ: I just got your RS to work proberly for the first time. It must have conflicted with "Immersive Content - Exterior Lighting Enhancement" I think, so my lighting has always been a bit wombly outside, as I didn't think your mod changed exterior lighting. Anyways, I turned off the other mod, and I must say that your RS is AMAZING! I have tried alot of these mods, but they are just never really 100% complete (like some light sources not emitting any light).. I mean, your mod just WORKS! Sorry for the big letters, but those are important words! Thank you.
Now I have one request, as I also said to you on my mod page. If you could make so that all the exterior light sources like lanterns and firestands and so will be turned off during daytime, which is what Immersive Content is doing, then it would be totally awesome I know you have alot on your plate at the moment, so just forget what I just said
ZeroKing: VERY nice. Did you share this config?
Confidence man: Very nice screenshots. A few questions if you don't mind. Are you using JawZ Extended weather for ENB, for those blue shadows? And what weather mods are you using? I've never seen clear blue skies like that, with no clouds..
Great screen this
EDIT: JawZ: I just got your RS to work proberly for the first time. It must have conflicted with "Immersive Content - Exterior Lighting Enhancement" I think, so my lighting has always been a bit wombly outside, as I didn't think your mod changed exterior lighting. Anyways, I turned off the other mod, and I must say that your RS is AMAZING! I have tried alot of these mods, but they are just never really 100% complete (like some light sources not emitting any light).. I mean, your mod just WORKS! Sorry for the big letters, but those are important words! Thank you.
Now I have one request, as I also said to you on my mod page. If you could make so that all the exterior light sources like lanterns and firestands and so will be turned off during daytime, which is what Immersive Content is doing, then it would be totally awesome I know you have alot on your plate at the moment, so just forget what I just said
ZeroKing: VERY nice. Did you share this config?
Confidence man: Very nice screenshots. A few questions if you don't mind. Are you using JawZ Extended weather for ENB, for those blue shadows? And what weather mods are you using? I've never seen clear blue skies like that, with no clouds..
Great screen this
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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Re: TES Skyrim
--JawZ--
Yep !
Tons of work on my side, coz I want to keep the APPLYGAMECOLORCORRECTION toggling for every usefull function....
When the effect.fx reaches 4000 lines, do we win something ??
(and I mean 4000 lines of *code*, no notes allowed )
I guess you must be responsible for the latest 10 K downloads of Notepad++ ....
Well, Kermles recently added PP variations upon his '6' one (7 and 8) with different tonemapping controls.
Do you plan to split it as well with same Ext / Int method ?
With the addition of overall brightness controls and tonemappingoversaturation, I'll add a ninth
And, did you look into adding some sharpening method in it ? Is that even possible, shaders ordering wise ?
And, on another note, that name....
Well, it's far beyond 'splitting' now, since it allows (almost ?) total control on everything, colour correction wise....
It's like some Tweaker's Graal....
Will deserve something epic....
Yep !
Tons of work on my side, coz I want to keep the APPLYGAMECOLORCORRECTION toggling for every usefull function....
When the effect.fx reaches 4000 lines, do we win something ??
(and I mean 4000 lines of *code*, no notes allowed )
I guess you must be responsible for the latest 10 K downloads of Notepad++ ....
Well, Kermles recently added PP variations upon his '6' one (7 and 8) with different tonemapping controls.
Do you plan to split it as well with same Ext / Int method ?
With the addition of overall brightness controls and tonemappingoversaturation, I'll add a ninth
And, did you look into adding some sharpening method in it ? Is that even possible, shaders ordering wise ?
And, on another note, that name....
Well, it's far beyond 'splitting' now, since it allows (almost ?) total control on everything, colour correction wise....
It's like some Tweaker's Graal....
Will deserve something epic....
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim
Kalicola:
I'm still working on the sun texture, I'm having problems with gradient banding if I get rid of those I have pretty damn good sun texture that doesn't remove the sun rays length but doesn't overblown the the whole sky like the vanilla one.
Here is my actual sun texture I'm working on the otherone I just created in a jiffy to showcase the sun rays dependency on the sun.dds size, you can see some serious banding in it though :|.
If it weren't for that banding it would be just about perfect for my use
About Confidence-Man weathers he is not using my EWE mod he has created his own weathers from scratch to suite his needs and built it up around his preset. I'm trying to do a universal weather mod that will go together with almost every preset out there, sure tweaks will be needed but hopefully not any major ones.
EDIT:
Thanks a lot, we try to do our best and it seems that we succeed at times
the credits for Skyrim's exterior lighting (except for Dawnguard and Hearthfires) goes to NovakDalton, he is the genius behind those lights and I know he has been tinkering with the light bulb emittance for the exterior ones to what you're requesting here. But if you wan't complete coverage like that you will have to taake it up with NovakDalton and see if he is willing to do a version of RS like that. I will do such a version for my mods when the time comes for working on the RS mods.
Oyama:
Same goes for me I don't want to lose anything with turning APPLYGAMECOLORCORRECTION off
That amount is Kermles doing on his own initiative My files has 1703 lines of code, that is the mixed file.
Both I and Kermles is the cause for that I would guess as we both recommended it to use it for our files
Yeah 2 more upon the 1 great initial one I have yet too really test out his file properly I'm too busy with everything else.
He will do that on his own when the time comes and he feels he doesn't need to add or fix any more code, I would think. I only supply him with my files and he looks over them to see any useful code and adapts it to his version of my former mixed enbeffect.fx.
If only, I know how crazy you split your files
I have no idea actually I haven't looked into any sharpening method actually but I will see if I can do that for future updates
Well I guess it is Kermles file is the nearest to have a enbseries.ini amount of commands to the adjusting the , brightness, contrast, saturation and independent color adjustments.
I'm still working on the sun texture, I'm having problems with gradient banding if I get rid of those I have pretty damn good sun texture that doesn't remove the sun rays length but doesn't overblown the the whole sky like the vanilla one.
Here is my actual sun texture I'm working on the otherone I just created in a jiffy to showcase the sun rays dependency on the sun.dds size, you can see some serious banding in it though :|.
If it weren't for that banding it would be just about perfect for my use
About Confidence-Man weathers he is not using my EWE mod he has created his own weathers from scratch to suite his needs and built it up around his preset. I'm trying to do a universal weather mod that will go together with almost every preset out there, sure tweaks will be needed but hopefully not any major ones.
EDIT:
Thanks a lot, we try to do our best and it seems that we succeed at times
the credits for Skyrim's exterior lighting (except for Dawnguard and Hearthfires) goes to NovakDalton, he is the genius behind those lights and I know he has been tinkering with the light bulb emittance for the exterior ones to what you're requesting here. But if you wan't complete coverage like that you will have to taake it up with NovakDalton and see if he is willing to do a version of RS like that. I will do such a version for my mods when the time comes for working on the RS mods.
Oyama:
Same goes for me I don't want to lose anything with turning APPLYGAMECOLORCORRECTION off
That amount is Kermles doing on his own initiative My files has 1703 lines of code, that is the mixed file.
Both I and Kermles is the cause for that I would guess as we both recommended it to use it for our files
Yeah 2 more upon the 1 great initial one I have yet too really test out his file properly I'm too busy with everything else.
He will do that on his own when the time comes and he feels he doesn't need to add or fix any more code, I would think. I only supply him with my files and he looks over them to see any useful code and adapts it to his version of my former mixed enbeffect.fx.
If only, I know how crazy you split your files
I have no idea actually I haven't looked into any sharpening method actually but I will see if I can do that for future updates
Well I guess it is Kermles file is the nearest to have a enbseries.ini amount of commands to the adjusting the , brightness, contrast, saturation and independent color adjustments.
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Re: TES Skyrim
@Dinkledorf- nice work, the mountains and landscape looks great!
Took a nice scenic carriage ride to Solitude...
And here he looks like he is thinking 'Put on some godamn pants for christs sakes, this is the Legion'!
whoever does Tullius' voice sounds like Johhny Cash haha
Took a nice scenic carriage ride to Solitude...
And here he looks like he is thinking 'Put on some godamn pants for christs sakes, this is the Legion'!
whoever does Tullius' voice sounds like Johhny Cash haha
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Re: TES Skyrim
JawZ: The banking in the sun texture is the exact same problem that I have with MY sun texture Looking forward to follow your progress on the sun, as I have given up myself..
_________________
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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Re: TES Skyrim
Kalicola:
I'm almost done with it I'm just trying to find the lowest intensity I can get away with without causing any banding, when I reach it I will try and add some dithering to it to see if that helps otherwise I will have to move up some increments in the intensity and live with it
I have done 11 sun textures now with moving down 10 increments at a time in intensity settings
EDIT;
Here is a comparison between my latest sun texture and vanilla sun texture. SunCoronaIntensity at 0, SunIntensity at 0.76, CloudsEdgeClamp at 8.0 and CloudsEdgeIntensity at 0.
Vanilla
Mine
I tried a value of 2 for SunIntensity and the banding was more noticeable so will revert some intensity stages and see if it helps.
EDIT;
I think I have been succesful in removing as much as the banding as I possibly could without making it blow out way too much doing it. My personal settings for this texture would have to a SunIntensity of 1.33 and SunRays value of 0.26
Download link - http://www.mediafire.com/?mhhvbk84gaabfpd
I'm almost done with it I'm just trying to find the lowest intensity I can get away with without causing any banding, when I reach it I will try and add some dithering to it to see if that helps otherwise I will have to move up some increments in the intensity and live with it
I have done 11 sun textures now with moving down 10 increments at a time in intensity settings
EDIT;
Here is a comparison between my latest sun texture and vanilla sun texture. SunCoronaIntensity at 0, SunIntensity at 0.76, CloudsEdgeClamp at 8.0 and CloudsEdgeIntensity at 0.
Vanilla
Mine
I tried a value of 2 for SunIntensity and the banding was more noticeable so will revert some intensity stages and see if it helps.
EDIT;
I think I have been succesful in removing as much as the banding as I possibly could without making it blow out way too much doing it. My personal settings for this texture would have to a SunIntensity of 1.33 and SunRays value of 0.26
Download link - http://www.mediafire.com/?mhhvbk84gaabfpd
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Re: TES Skyrim
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop