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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 12:28 
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*blah-blah-blah maniac*
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--JawZ--
...rather cinematic... :D

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K ENB Pure Light


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 12:38 
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Thats what I thought too :)


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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 13:00 
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Joined: 18 Sep 2012, 18:36
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http://70.38.64.76/f/1/3eff95e0-1d4a-4563-832f-8f055316e4be.bmp
http://70.38.64.76/f/1/e6355e10-dc52-427c-877c-992105aa1214.bmp
http://70.38.64.76/f/1/187ce783-4d89-45aa-b7d7-2d10739c2ce5.bmp
not sure I'm diggin the haze

http://70.38.64.76/f/1/d3901915-3d23-4e14-9297-9d76a3e4e2dc.bmp
http://70.38.64.76/f/1/d5c344dd-84f0-44c2-bbe3-afc72bc7f506.bmp
http://70.38.64.76/f/1/f48a2201-e365-4929-8730-36aaece259df.bmp
http://70.38.64.76/f/1/24b4cd37-70b3-459a-93b8-66d15f04d545.bmp

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Last edited by Lauren on 12 Apr 2013, 14:59, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 13:04 
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--JawZ--
Think I'll soon melt your latest improvements, Kermles's, the AGCC toggling and tiny additions of mine in a file pretty soon.
As well as porting the DNI-DN to DoF as well.... :lol:
If only we COULD SPLIT THE ENBBLOOM.FX !!!!! Boris, if you hear me, PLEASE, do add those factors !..... :lol: Complexity, yes, but SO much flexibility.... and it would prevent me to feck my setup with amateur alpha channel sampling... :lol:

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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 13:31 
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Lauren:

Nice natural looking lighting and colors in that ENB prest :)


Oyama:

I would wait on doing that until my fixes are up for my files though ;) AGCC toggling what's that and what have I missed out on this time :?

If it doesn't cause any bugs or problems and if it's not that hard to "enable" I say it's at least worth testing out but in the end it's up to Boris, and how many times haven't this question been brought up now :lol:


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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 13:41 
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--JawZ--
You're right, just send me the 'green light' ;)

APPLY GAME COLOUR CORRECTION >>> AGCC :)

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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 13:45 
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Oyama:

Ah ok, now I know that then ;)


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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 14:19 
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Sky-goregasm!!
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Image
Image
Image
Image
Image
Image
Image
Image

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Last edited by OhKay on 12 Apr 2013, 14:25, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 14:19 
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Joined: 13 Jan 2012, 10:16
Posts: 33
Lauren, please, no more BMP images, for God's sake.


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 Post subject: Re: TES Skyrim
PostPosted: 12 Apr 2013, 14:56 
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Joined: 18 Sep 2012, 18:36
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crystallize wrote:
Lauren, please, no more BMP images, for God's sake.



aw but why they take like five seconds to load and are like totally anti-dialup

Yeah no that was a thing on my part they didn't save as png initially and I uploaded them very fast, 99% of the time they're pngs from me

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