TES Skyrim

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Re: TES Skyrim

--JawZ-- wrote:Oyama:

How so?
Well, I love the way you're improving so many aspects in short time (Relighting Skyrim, your HUGE work on effect.fx files, EWE, etc... ).
This is HIGHLY usefull for obsessional tweakers like me (and we're many :lol: :lol: )
Hats off.
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Re: TES Skyrim

Thanks a lot Oyama :) really boosts the willingness to keep on going ;)

I've restarted from scratch with my DNI .fx files, I accidentally overwrote my latest version with an old one, so I said the hell with it I start from scratch now one line of code at a time :lol: After those are done I will do the last things I need to do with the new weathers I've been working and upload yet another EWE alpha version with my newest ENB preset.

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Re: TES Skyrim

--JawZ--
Thank YOU.

Redoing from scratch can be a good thing sometimes.
I'll probably do the same with DoF, since I *NEED* to figure why the HELL the DNI-DN wasn't working within, while the initial DNI did... *scratches head*
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Re: TES Skyrim

Oyama:

At least it has become a lot better to go through the code now, it's a lot "cleaner" and now I know for sure that nothing I have added is functioning in a bad way :)

Well if it is a problem with having both Day and night in the same command, the .x, .y you could try separating it.

From this example;

Code: Select all

//EXTERIOR	
float2	EBrightnessV1Ext = float2( 3.1, 1.5 );

//INTERIOR	
float2	EBrightnessV1Int = float2( 0.2, 0.2 );

-----------

float	EBrightnessV5 = lerp(EBrightnessV5Int.x, EBrightnessV5Int.y, JKNightDayFactor);

if ( JKInteriorFactor - 1 ) {
EBrightnessV5 = lerp(EBrightnessV5Ext.x, EBrightnessV5Ext.y, JKNightDayFactor);
};

color.xyz*=EBrightnessV5;

To this example;

Code: Select all

//EXTERIOR	
float2	EBrightnessV1ExtDay   = 1.5;
float2	EBrightnessV1ExtNight = 3.1;

//INTERIOR	
float2	EBrightnessV1IntDay   = 0.2;
float2	EBrightnessV1IntNight = 0.2;

-----------

float	EBrightnessV5 = lerp(EBrightnessV5IntNight, EBrightnessV5IntDay, JKNightDayFactor);

if ( JKInteriorFactor - 1 ) {
EBrightnessV5 = lerp(EBrightnessV5ExtNight, EBrightnessV5ExtDay, JKNightDayFactor);
};

color.xyz*=EBrightnessV5;
See if that code change helps, otherwise I will have a look at your your current uploaded enbeffectprepass.fx over at nexus right away and see if I can spot the problem ;)

I also attached my latest enbeffect.fx under here :)

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Re: TES Skyrim

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Re: TES Skyrim

--JawZ-- wrote:Oyama:

At least it has become a lot better to go through the code now, it's a lot "cleaner" and now I know for sure that nothing I have added is functioning in a bad way :)

Well if it is a problem with having both Day and night in the same command, the .x, .y you could try separating it....
:D I had thought about the EXACT same thing :lol:
Currently working... And I have the feeling this will work ;)

Thx for the attachements BTW ! I'll have a look at it ASAP, but you work faster than I do ! :lol: :lol:
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Re: TES Skyrim

Oyama:

Glad it worked out :)

Do that and see if I have improved on anything ;)

I'm done with the rewriting of HD6's file as well, just going to make some finishing touches to it and it will be done, next stop MTichenor's file ;)


OhKay:

By the way you have some nice colors going on there OhKay :)

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Re: TES Skyrim

--JawZ--
Stop kicking my lazy a** !! :lol:
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Re: TES Skyrim

Oyama:

After the hundredth rewrite/fixing of enbeffect.fx files I have become quite familiar with the coding in the original files so it goes pretty fast for me now :lol:

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Re: TES Skyrim

--JawZ-- wrote:Oyama:

After the hundredth rewrite/fixing of enbeffect.fx files I have become quite familiar with the coding in the original files so it goes pretty fast for me now :lol:
:lol: Same goes for me about DoF.
And it's x2, since I'll split Matso's as well :lol: Why should we restrain, right ? :lol:
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