TES Skyrim 0.159 beta
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- *master*
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Re: TES Skyrim 0.159 beta
Is DoF disabled in this version? Because DoF isn't working in this version, and I see that you made a change in enbeffectprepass. Or just in the fx file, and the code in ENB is the same? Other than that, I don't have anything to add to what's already been posted about the new effect.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.159 beta
Thanks for report, i'll search of the bug.
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Re: TES Skyrim 0.159 beta
Found it, it's because i forgot to not force temporary variables 9 and 0 in release build. Will be fixed in next update.
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- *sensei*
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Re: TES Skyrim 0.159 beta
Boris
Temporal antialiasing is amazing, zero AA lines playing around in the fire and I suspect other places too like spells
Only got dither on in sweetfx atm, but I most likely skip that too cause I cant see the difference with dither on or off
Awesome work^^
Temporal antialiasing is amazing, zero AA lines playing around in the fire and I suspect other places too like spells
Only got dither on in sweetfx atm, but I most likely skip that too cause I cant see the difference with dither on or off
Awesome work^^
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Re: TES Skyrim 0.159 beta
I don't believe in dithering from 8 bit input to 8 bit output, but may be for some color corrections used short input color range and mapped to much bigger output, then possible.
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Re: TES Skyrim 0.159 beta
I have tried out several of Matso's DoF and they have all been working for me, it this helps with the TAA v. DoF issue.
I have ZERO flickering, but I can't seem to get below 40 fps, with TAA+EdgeAA. I even thought the motion blur was part of TAA for a little bit while testing the beta, as its ghosting affect trails just a bit behind the main image in movement.
Looks great to me, maybe add some performance knobs and I'd be happy as a pig in muck.
I have ZERO flickering, but I can't seem to get below 40 fps, with TAA+EdgeAA. I even thought the motion blur was part of TAA for a little bit while testing the beta, as its ghosting affect trails just a bit behind the main image in movement.
Looks great to me, maybe add some performance knobs and I'd be happy as a pig in muck.
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Re: TES Skyrim 0.159 beta
For me performance loss with temporal antialiasing and edge antialiasing is 0.5 fps, what's the problem?
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Re: TES Skyrim 0.159 beta
We want Skyrim to run at 100500+ fps all the time :mrgreen:
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Re: TES Skyrim 0.159 beta
Boris, for me too...very little if any performance loss. Even with high quality everything on in ENB.
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Re: TES Skyrim 0.159 beta
I don't understand, why everybody complain about performance? Nothing comes for free, i can't do anything except to let users choose quality vs performance vs no effect. Read news page how many times i did optimization, i don't have much space left to optimize without quality loss and i don't want to do it as it's my job and asking for optimization twice bigger salary than for standart effects programming.
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