GTA 4 v0.163
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- *blah-blah-blah maniac*
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Re: GTA 4 v0.163
Can't help, i'm not doing nvidia only things, so all the bugs are amd specific. Such bugs can't be fixed without having them myself.
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Re: GTA 4 v0.163
ENBSeries
Да, все на стандарте.. Ладно, подожду новых версий:)
Да, все на стандарте.. Ладно, подожду новых версий:)
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Re: GTA 4 v0.163
Отлично работает, сравнивал с сорой и 82 бетой - небо и земля, в двое производительней без дофа, с дофом кадров на 15-20 быстрее. Только странно что сора и бетка сейвы махом грузят, а на этой версии сейвы гркзятся очееь долго, это кеширование, или баг?
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Re: GTA 4 v0.163
Cayman XT
Компилятор шейдеров другой версии, он тормознее, но зато сами шейдеры быстрее работают (не всегда, в случае ссао - да).
Famouz
Новая версия не поможет, раз fov не изменен. Я смотрю ссао в чистом черно-белом виде, ничего подобного не наблюдаю и тому вообще нет причин, кроме как другое распределение глубины в 3д пространстве.
Компилятор шейдеров другой версии, он тормознее, но зато сами шейдеры быстрее работают (не всегда, в случае ссао - да).
Famouz
Новая версия не поможет, раз fov не изменен. Я смотрю ссао в чистом черно-белом виде, ничего подобного не наблюдаю и тому вообще нет причин, кроме как другое распределение глубины в 3д пространстве.
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Re: GTA 4 v0.163
Извиняюсь за ещё один нубский вопрос, но почему palette не получается включить, добавляю в папку, включаю в ini, но ничего не происходит.
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- *master*
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Re: GTA 4 v0.163
Hey Boris,
I still have the same issue than with 0.135 on NVIDIA GPUs
Everything works fine, SSAO & Skylighting & detailed shadows.
But the car windows are still wrong
Opacity to 1
Opacity to 2
I think you can notice the issue there...
The rest works fine for the moment, as stable as 0.135.
Thanks, cheers.
EDIT :
Detailed shadows to 0
It seems to blink on the whole screen when you walk with a building in front of you depending of where the sun is. like shadow/no shadows/shadow again etc.
I still have the same issue than with 0.135 on NVIDIA GPUs
Everything works fine, SSAO & Skylighting & detailed shadows.
But the car windows are still wrong
Opacity to 1
Opacity to 2
I think you can notice the issue there...
The rest works fine for the moment, as stable as 0.135.
Thanks, cheers.
EDIT :
Detailed shadows to 0
It seems to blink on the whole screen when you walk with a building in front of you depending of where the sun is. like shadow/no shadows/shadow again etc.
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Re: GTA 4 v0.163
I forgot about it, so the code is not changed.
The shadows have strange error which don't understand, can only guess that it's precision bug, because when i visualise 3d positions of each pixel and how they traced, everything looks correct. Computations in world space (sun direction is world space data and game use it to apply deffered shadows, so MUST be perfect, but it's not) or in screen space both have this problem. May be transform matrix have wrong values or special "factors" to correct game shadows and they not work with detailed shadows, don't know.
The shadows have strange error which don't understand, can only guess that it's precision bug, because when i visualise 3d positions of each pixel and how they traced, everything looks correct. Computations in world space (sun direction is world space data and game use it to apply deffered shadows, so MUST be perfect, but it's not) or in screen space both have this problem. May be transform matrix have wrong values or special "factors" to correct game shadows and they not work with detailed shadows, don't know.
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Re: GTA 4 v0.163
/ сдесь была моя невнимательность
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Re: GTA 4 v0.163
Hello, excuse my very noob question but I haven't found any recent information about it: to play with ENB I need the 1.0.4.0 patch or can I play with 1.0.7.0 and EFLC?
Because the downgrade process has become quite tedious due to the 1.0.4.0 patch which is difficult to find online..
Because the downgrade process has become quite tedious due to the 1.0.4.0 patch which is difficult to find online..
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