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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 13:20 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
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OhKay
To be honest, I never benchmarked...

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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 13:51 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
@Krista

First non adapted results

Current approach

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Kristas Lady Head Morph change (unedited)

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I love the higher resolution

What happens if you try just to import the higher polygon model without the morphs

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Kristas Lady Head Morph change (edited) First compensation try

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Second Adaption compensation try with appearance overhaul

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 21 Apr 2013, 15:22, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 16:09 
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Great Krista i think it's much better though i need to get more used to it but the results look very natural

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 16:37 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
goddavid, I like the look very much :)

Oyama, how many FPS do you get with the grass? My shots of a lot of grass, I dip into the low 20s :cry: Need a Titan...

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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 18:02 
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Joined: 20 Mar 2012, 08:37
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@Krista
I think i slowly get used to it results are stunning, absolutely fantastic work :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 18:25 
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Joined: 12 Apr 2013, 22:46
Posts: 12
Lydia was my muse today.. :)

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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 18:27 
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Joined: 31 Mar 2012, 15:06
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chan
Depends on the resolution and SSAO scales. These 2 are VRAM suckers.
If I'm 'reasonable' (1620p max and 0.806 scales), I'm averaging from 45 to 55 FPS vsync on, thanx to my rig. 2x690 is a quad SLI, and 4GB VRAM, so it can take almost (almost) everything you throw at it.
On the 2x580 rig (3GB VRAM), almost same results @1080p, from 35 to 45-50. @1440p, I'm already loosing 5 to 10 FPS in heavily wooded zones (25 to 30 max).
If you refer to my shots above, these are 4K (3840x2160) with 1.41 (doubled) scales. My FPS were on the low 10 to 15 here :lol:
Thus said, my iMinGrassSize is 20, and I'm using Lush Grass + Glorious Grass, upon Skyrim Flora Overhaul Summer Edition with Trees in HD textures (4096).
DOF is always on, my modifications on gpc's initial code, set to Q5.

goddavid
Looks good ;) Custom preset ?

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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 18:34 
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*sensei*
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Joined: 29 Mar 2012, 16:39
Posts: 250
Holy Shit Kyo!!! (pardon my English)

Your shots always come out nice and elegant, but I never knew you had THAT beast of a system there, and were using THOSE settings!!! :o :lol:


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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 18:40 
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Bronze316
;) More than full year of savings... My wife almost killed me :D... I'm still wounded and recovering :lol: :lol:
The settings... Ha. Science you know :lol:
More seriously, Boris told me one day that if I wanted over-the-top quality for SSAO-SSIL I could make it compute 'outside' the resolution.
So I did. I went for 1.25 first... And I almost fell off my chair seeing what it did to lighting and overall consistency.
It's incredible. SO deep and neat, CG quality like.
But you need some SERIOUSLY cooled PC case with those. :lol: :lol: My wife's cooking eggs directly on the MOBO after my shootings.... :lol:

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 Post subject: Re: TES Skyrim
PostPosted: 21 Apr 2013, 18:56 
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Joined: 20 Mar 2012, 08:37
Posts: 1509
@Krista

It doesn't brake no matter what the angle or fov it's amazing :)

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 21 Apr 2013, 19:08, edited 1 time in total.

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