[REQ]Lens shader to bloom glow shader
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- *sensei*
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Re: [REQ]Lens shader to bloom glow shader
I got one more question. Is it possible to improve the bloom quality? Right now it looks like it would be built out of 3 circles, Instead of one smooth glow halo, like for example in Unreal Engine 4 demo. Maybe bluring the final result of bloom before it is drawn on the screen?
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- *sensei*
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Re: [REQ]Lens shader to bloom glow shader
Boris Could You edit the bloom so its curve (http://udn.epicgames.com/Three/Bloom.ht ... om%20shape) is correct? For now there is very visible banding between different levels of blur passes, like in this screenshot:
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- *blah-blah-blah maniac*
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Re: [REQ]Lens shader to bloom glow shader
Nobody use my bloom and intensities in skyrim have low range to make bloom bugs visible, so i don't see any reason to edit it. You can do this yourself, isue appear because each bloom texture (various by resolution) have too strict blurring range. Greater number of samples at bigger distances with lower blending factor may help. Or another offsets for them. May be for gta 5...
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Re: [REQ]Lens shader to bloom glow shader
If You would tell me what should I edit to fix that, I would gladly do it myself.ENBSeries wrote:Nobody use my bloom and intensities in skyrim have low range to make bloom bugs visible, so i don't see any reason to edit it. You can do this yourself, isue appear because each bloom texture (various by resolution) have too strict blurring range. Greater number of samples at bigger distances with lower blending factor may help. Or another offsets for them. May be for gta 5...
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- *blah-blah-blah maniac*
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Re: [REQ]Lens shader to bloom glow shader
You should edit shaders PS_BloomTexture1 and PS_BloomTexture2. Cycle in there and offset table must be changed to distance weighted version instead of constant sampling of 9 samples of 3*3 square. Now it looks like this:
arr!!!!!!!!!!1111111111 damn it, i'll spend more time to describe how to apply changes instead of making them in shader. will be back soon.
arr!!!!!!!!!!1111111111 damn it, i'll spend more time to describe how to apply changes instead of making them in shader. will be back soon.
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Re: [REQ]Lens shader to bloom glow shader
Huh, it's issue with internal bloom code and it not exist in external (guess i forgot to make updates). I'll fix in next update then.
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Re: [REQ]Lens shader to bloom glow shader
I love You
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Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor