[REQ]Lens shader to bloom glow shader

share shaders here
  • Author
  • Message
Offline
User avatar
*sensei*
Posts: 341
Joined: 27 Dec 2011, 21:33
Location: Poland, Gdańsk

Re: [REQ]Lens shader to bloom glow shader

I got one more question. Is it possible to improve the bloom quality? Right now it looks like it would be built out of 3 circles, Instead of one smooth glow halo, like for example in Unreal Engine 4 demo. Maybe bluring the final result of bloom before it is drawn on the screen?
_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor

Offline
User avatar
*sensei*
Posts: 341
Joined: 27 Dec 2011, 21:33
Location: Poland, Gdańsk

Re: [REQ]Lens shader to bloom glow shader

Boris Could You edit the bloom so its curve (http://udn.epicgames.com/Three/Bloom.ht ... om%20shape) is correct? For now there is very visible banding between different levels of blur passes, like in this screenshot:

Image
_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17560
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: [REQ]Lens shader to bloom glow shader

Nobody use my bloom and intensities in skyrim have low range to make bloom bugs visible, so i don't see any reason to edit it. You can do this yourself, isue appear because each bloom texture (various by resolution) have too strict blurring range. Greater number of samples at bigger distances with lower blending factor may help. Or another offsets for them. May be for gta 5...
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 341
Joined: 27 Dec 2011, 21:33
Location: Poland, Gdańsk

Re: [REQ]Lens shader to bloom glow shader

ENBSeries wrote:Nobody use my bloom and intensities in skyrim have low range to make bloom bugs visible, so i don't see any reason to edit it. You can do this yourself, isue appear because each bloom texture (various by resolution) have too strict blurring range. Greater number of samples at bigger distances with lower blending factor may help. Or another offsets for them. May be for gta 5...
If You would tell me what should I edit to fix that, I would gladly do it myself.
_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17560
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: [REQ]Lens shader to bloom glow shader

You should edit shaders PS_BloomTexture1 and PS_BloomTexture2. Cycle in there and offset table must be changed to distance weighted version instead of constant sampling of 9 samples of 3*3 square. Now it looks like this:
arr!!!!!!!!!!1111111111 damn it, i'll spend more time to describe how to apply changes instead of making them in shader. will be back soon.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17560
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: [REQ]Lens shader to bloom glow shader

Huh, it's issue with internal bloom code and it not exist in external (guess i forgot to make updates). I'll fix in next update then.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 341
Joined: 27 Dec 2011, 21:33
Location: Poland, Gdańsk

Re: [REQ]Lens shader to bloom glow shader

I love You ;)
_________________
OS: Windows 10
CPU: AMD R5 3600
RAM: Corsair DDR4 16GB 3200MHz Vengeance
GPU: AMD Radeon 5700 XT
Sound Card: X-FI Titanium HD
Mobo: ASRock X370 Pro4
Monitor: M340CLZ 34" 3440x1440 100HZ AMD FREE Sync Curved Monitor
Post Reply