TES Oblivion 0.167

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TES Oblivion 0.167

The Elder Scrolls Oblivion (TES Oblivion, Обблевон)

Graphic mod ENBSeries 0.167

Implemented deffered rendering in this version. Added detailed shadows, modified ssao mixing code (because of deffered). Fixed bugs with sky on mountains and flickering ssao in some interiors.
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Re: TES Oblivion 0.167

Found some minor bugs as I attempt to describe below. Same setup as before, default Oblivion.ini (refreshed it again), default enbseries.ini, default nvidia control panel settings (refreshed), no mods/pure vanilla, using the wrapper version here.

With detailed shadow on it looks like this, either turning detailed shadow off or changing FadeFogRange to 1000 got rid of this.http://www.mediafire.com/?u9fizu6gmj0p54b
Image

Brown haired redguard with blackened hair and greenish tint on neck.http://www.mediafire.com/?79ban5k4370kv2r
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The bricks have strange dark brown/green 'cracks' in them that weren't there before.http://www.mediafire.com/?66tsrytla5m7j3j
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Underwater looks a bit odd here.http://www.mediafire.com/?fh2ojbdk6oy2tjk
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Can you see the circle of white light on her hair? Kinda looks like the sunsprite, and her hair extra bright.http://www.mediafire.com/?pk9lw5opff9b2tf
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~Cheers

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Re: TES Oblivion 0.167

You mean terrain macromap visible when detailed shadows enabled? Have you tried to hide GUI and reload shaders by backspace key, is it help? I don't have the problem.
Color of characters is hard to fix, because game use multipass blending for lights. To extract lights for shadowing i'm drawing texture only and if blending occur, result is wrong. If i remember, in version 0.076 fixed by drawing lighting only instead of texture only, but not sure if this possible at almost no performance cost.
Bricks - same problem, data restored is wrong, but in this case it's because of fog blending overlay. Probably simpler to fix.
Hair circle - the same, reflection is lost.
Water - don't know yet, guess too.
Thanks for reporting.
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Re: TES Oblivion 0.167

ENBSeries wrote:You mean terrain macromap visible when detailed shadows enabled? Have you tried to hide GUI and reload shaders by backspace key, is it help? I don't have the problem.
Color of characters is hard to fix, because game use multipass blending for lights. To extract lights for shadowing i'm drawing texture only and if blending occur, result is wrong. If i remember, in version 0.076 fixed by drawing lighting only instead of texture only, but not sure if this possible at almost no performance cost.
Bricks - same problem, data restored is wrong, but in this case it's because of fog blending overlay. Probably simpler to fix.
Hair circle - the same, reflection is lost.
Water - don't know yet, guess too.
Thanks for reporting.
Just tried hide GUI and reload shaders, no effect. So I deleted the oblivion.ini and regenerated but this time set to very low and turned on one option at a time in game, everything was fine until I turned on 'Distant Land' and it generated the distant LOD, then it looked like that screenshot again. If nothing else, it may be an issue with 314.22 drivers, I'll try some older versions tommorrow, time for me to sleep, thanks for the quick response :)

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Re: TES Oblivion 0.167

Hell's fire, I have goop.
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Re: TES Oblivion 0.167

Tested with nvidia drivers 306.97-314.22, no change. Maybe I'll buy the steam version of Oblivion, then I would know for sure it's because I have different hardware and system software. :geek:

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Re: TES Oblivion 0.167

Tested the remaining WHQL drivers 301.10-306.23, no change. Forgot to mention I also tested them with the injector version as well (although I don't have any software that should require that).

@Dazaster

Where did you get the face texture for your elf woman?

Looks nice :D

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Re: TES Oblivion 0.167


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Re: TES Oblivion 0.167

@Dazaster

Thanks :D

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Re: TES Oblivion 0.167

@Boris

I have bought the digital delux version of Oblivion on steam (couldn't find a version without any DLC) and am downloading it now to see if it makes a difference, for the sake of science of course! ;)

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