TES Skyrim 0.166

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Re: TES Skyrim 0.166

It has been confirmed the 320.00beta driver causes see through SSAO and see through god ray problems.

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Re: TES Skyrim 0.166

Like I said befor I am using an amd based card with these drivers: 9.14.10.0968 SSAO and reflections work perfectly fine in other locations in- and outdoors, in this Dwarven ruin it doesn't work or it is not visible. With the the dll file Boris posted earlier sunrays do not go through objects. With the one on the download page they do... even in loading screens the sunflares stay visible...
One other thing that seemed to be resolved is light emitting from weapons (unenchanted). Using Kyo's setup with this 1.66 b file
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Re: TES Skyrim 0.166

Tytanis has come up with a way to multithread papyrus, via some C++ coding. Would this be helpful with "helper plugin". If so, I might be able to talk him into a tutorial...

0.166 Working great. Using beta nVidia drivers on a 660 GTX, 4170FX OC'd to 5.1, Kinston 1600 memory OC'd to 1866, Raid 10 on 6 discs.

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Re: TES Skyrim 0.166

Sun rays is not sun glare and not sun sprite, in testing version i only fixed enbsunsprite.fx drawing shader, but it is buggy in earlier version, not in 0.166 only. The same for ssao, if it not works in specific location, it's not bug of 0.166 and i will not fix it.

I don't want to bother any more with helper mods, it's not my problem, i hate the game engive very much now.
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Re: TES Skyrim 0.166

No problem with AMD driver 13.5 beta2
This beta driver is not really recommended to use other than testing.
Most stable now is 13.4 WHQL version.
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Re: TES Skyrim 0.166

I keep trying to edit helper modification scripts to make it work at least for temporal antialiasing, optimizations and some other things which not very noticable if turned off from time to time. Also another idea is to make similar mod to notify enbseries about weather id and may be location id to activate different presets, but not sure if such functions exists in the engine.
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Re: TES Skyrim 0.166

ENBSeries wrote:I keep trying to edit helper modification scripts to make it work at least for temporal antialiasing, optimizations and some other things which not very noticable if turned off from time to time. Also another idea is to make similar mod to notify enbseries about weather id and may be location id to activate different presets, but not sure if such functions exists in the engine.
Boris, if you are asking whether or not it is possible to determine what current weather is active via scripting, then there must be since there is a mod called Status ( http://skyrim.nexusmods.com/mods/32657/? ) that provides this info already. How it does it, can't say.

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Re: TES Skyrim 0.166

Dinkledorf
No, that mod use SKSE, i don't want to make too much dependencies.

Found the way to identify locations and weathers, but don't know yet how to make their updates in time instead of trigger from existing scripts. This will help to make different presets for each locations/weather. Damn, what in the hell am i doing?
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Re: TES Skyrim 0.166

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Last edited by Rubber-De-Flubber on 26 May 2022, 03:21, edited 1 time in total.

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Re: TES Skyrim 0.166

So Boris that means we'll get temporal AA option on next ENB serie again ? :) And not a big deal sometimes and sometimes to disable TAA. And at least it works almost perfect in indoor locations except some dungeons.
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