What are the problems with 1.9 compared to 1.8 anyway? I don't play the game at all so haven't seen any up or downside to the patch yet, I just go in, go to a location I already know is a decent place to make a comparison shoot for something I did in for example ELE and that's it.
You do know you can make a cracked version of your game with using any patch back to 1.0. I have it like that, 1 steam version for official playthrough and modding and then I use the non-steam version as a test version though I haven't used it in a long time though.
TES Skyrim
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Re: TES Skyrim
--JawZ--
Some very important parts of the NPC Interaction system broke since 1.9 which im mostly working with/on, also only very immersion based players that talk a lot with NPCs will realize this casual gamers that fight around wont so much. Though as TES is both mostly everyone realizes it at some point and some even say that for them the Game is 80% broken now
Some very important parts of the NPC Interaction system broke since 1.9 which im mostly working with/on, also only very immersion based players that talk a lot with NPCs will realize this casual gamers that fight around wont so much. Though as TES is both mostly everyone realizes it at some point and some even say that for them the Game is 80% broken now
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85% of graphics research is about who can finally make Sponza look good.
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Re: TES Skyrim
Merry christmas!
ScreenShot558 by Rem_NL, on Flickr
Thanks for the present Jaws, ELE works wonders in so many different places
ScreenShot552 by Rem_NL, on Flickr
Love this place north east of Winterhold during the nights and now it got even better with some custom snow effects from Mindflux^^
ScreenShot539 by Rem_NL, on Flickr
So many Santa's these day's... I am one happy kid
ScreenShot558 by Rem_NL, on Flickr
Thanks for the present Jaws, ELE works wonders in so many different places
ScreenShot552 by Rem_NL, on Flickr
Love this place north east of Winterhold during the nights and now it got even better with some custom snow effects from Mindflux^^
ScreenShot539 by Rem_NL, on Flickr
So many Santa's these day's... I am one happy kid
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Win 7 64, Intel i5 2500k @ 4.2 Ghz, 16 GB Corsair Ram @ 1600 Mhz, 2 Samsung 840 265 GB SSD, AMD Sapphire HD 7970 @ 1050 Mhz, Sony KDL 40W4500 LCD TV
Win 7 64, Intel i5 2500k @ 4.2 Ghz, 16 GB Corsair Ram @ 1600 Mhz, 2 Samsung 840 265 GB SSD, AMD Sapphire HD 7970 @ 1050 Mhz, Sony KDL 40W4500 LCD TV
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Re: TES Skyrim
CruNcher:
Ah ok thanks for clarifying that Yeah if the interaction of NPC's are somewhat ruined it would sure break the immersion as that is kinda of a big deal with a game like this, Bugthesda did it again
Rem_NL:
Well you're very welcome next release will cover every interior classed cell, only imagespace, lighting template and cell menu changes are covered so far, no light bulb changes but as you saw it works very well with other light bulb mods
I will also implement Mindflux snow particles to the ELE - Weathers module once I have covered those types of weathers, not currently covered in any ALPHA version so it's totally safe to use with ELE.
Ah ok thanks for clarifying that Yeah if the interaction of NPC's are somewhat ruined it would sure break the immersion as that is kinda of a big deal with a game like this, Bugthesda did it again
Rem_NL:
Well you're very welcome next release will cover every interior classed cell, only imagespace, lighting template and cell menu changes are covered so far, no light bulb changes but as you saw it works very well with other light bulb mods
I will also implement Mindflux snow particles to the ELE - Weathers module once I have covered those types of weathers, not currently covered in any ALPHA version so it's totally safe to use with ELE.
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Re: TES Skyrim
I wouldn't be so harsh with them what they created here is amazing in parts keeping all of this working together is crazy logic work it reminds me of good old Looking Glass timesAh ok thanks for clarifying that Yeah if the interaction of NPC's are somewhat ruined it would sure break the immersion as that is kinda of a big deal with a game like this, Bugthesda did it again
Really the name CreationKit comes not from somewhere it really is that, it has a lot of freedom to create things and add them in as modules it's amazing to see and work with.
The Rendering stuff is only a part of the whole thing
With SKSE we got much more deeper down access to things also and can plugin into it
Due to this complexity it seems really natural that bugs are unavoidable @ some major changes either on the Rendering or Logic parts.
I cant wait to see how it evolves with Fallout 4
And if they maybe in the Future gonna merge it with IDtech5
Last edited by CruNcher on 09 May 2013, 09:50, edited 6 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
My ENB + Relighting Skyrim (and its extensions) = happiness
I made some additions to lighting in the Relighting Skyrim mods so it fits my needs, since I like tight brightness instead of the problematic bloomified lights that the vanilla game introduces. Makes ENB bloom and point lighting intensities/curves easier to control.
I made some additions to lighting in the Relighting Skyrim mods so it fits my needs, since I like tight brightness instead of the problematic bloomified lights that the vanilla game introduces. Makes ENB bloom and point lighting intensities/curves easier to control.
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Re: TES Skyrim
I haven't encountered so many bugs in Skyrim like others have. I started playing Skyrim on my 360 and was not connected to Live, which may be the reason to why I haven't seen bugs.
And on PC I'm trying to maintain Skyrims default settings, inis and not using a lot of scripted mods. Also I'm only using Bethesda HD texture pack together with medium resolution mods (not 2k texture versions).
This somehow maintain stability. At least I think so...
Bethesda is doing a great job! Skyrim is a big game and fixing one bug will most likely cause another. This happens in most of the open world sandbox games (remember Red Dead Redemption? lol).
And on PC I'm trying to maintain Skyrims default settings, inis and not using a lot of scripted mods. Also I'm only using Bethesda HD texture pack together with medium resolution mods (not 2k texture versions).
This somehow maintain stability. At least I think so...
Bethesda is doing a great job! Skyrim is a big game and fixing one bug will most likely cause another. This happens in most of the open world sandbox games (remember Red Dead Redemption? lol).
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My music project, Akira Project, website at Sound Cloud
| i5 | 8gb RAM | GTX660 | Windows 8 | Skyrim on SSD |
My music project, Akira Project, website at Sound Cloud
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Re: TES Skyrim
I was merely busting their balls, as usual
ZeroKing:
What kind of changes did you make or add? imagespace and such additions or did you change light bulb intensities??
Anyway I'm working on the Skyrim bloom to make it easier to work with ENB, with the vanilla bloom controls inside enbeffect.fx.
ZeroKing:
What kind of changes did you make or add? imagespace and such additions or did you change light bulb intensities??
Anyway I'm working on the Skyrim bloom to make it easier to work with ENB, with the vanilla bloom controls inside enbeffect.fx.
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Re: TES Skyrim
Btw that teaser Video they released that must be Wolfenstein a Vinyl from The Moonbeam Trio and from Johann Sebastian Bach and a tripwire come on that is clear as it can be in the subcontext
Idtech5 based Wolfenstein Game
Idtech5 based Wolfenstein Game
Last edited by CruNcher on 09 May 2013, 10:08, edited 2 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
@ JawZ
Adjustments and changes in light bulb intensities. I'm trying to avoid making changes to the imagespace, just for control purposes.
Adjustments and changes in light bulb intensities. I'm trying to avoid making changes to the imagespace, just for control purposes.