Please use english language
It is currently 26 Feb 2020, 11:56

All times are UTC





Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1055, 1056, 1057, 1058, 1059, 1060, 1061 ... 2220  Next
Author Message
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 04:34 
Offline
*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
EvoFq3o0 wrote:
Beautiful Gionight :D just beautiful.

Cruncher I don't use RL either


ah sorry yes you use enb weather

@unreal
that is interesting didn't suspected that

Btw with ENB some blur effects in the distance in some of the default weather imagespaces go lost that simulate a foggy feeling in the distance i guess there is no way to keep those the same way with ENB enabled (Boris) the Mountains become somewhat whitish for me where normally this blur effect should be in front of them in the default and when i turn of ENB the blur comes back it seems this blur is not controled in anyway with the removeblur as this seems only to affect the blur in the menus ?

And yeah i tried to stay as comp

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 07:33 
Offline
*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
Forest, fantastic shots with the fantastic preset :) :)

Gionight, very nice

I hate some grass texture

Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 08:34 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
CruNcher:

Weird when I turn on and off RemoveBlur it affects the static Skyrim DoF in all of the game wether it be in the mountains or in the menus.


saltr:

That issue is not the actual texture nor the mesh but actually the ambient RGB value in that certain weather along with ENB ambient and direct lighting value settings.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 09:04 
Offline
*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
--JawZ-- thanks for the tip, i need to stop using high values :)


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 09:12 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
saltr:

For ENB alone the directLighting values has actually a stronger effect on the vegetation such as that grass and also lod trees than what the ambient values does. I know way back when I was using the RLwC mod and during the nights I had set my Sun light value in the imagespaces to 0.1 which made me use a very high direct value in the ENB and that caused the same effect you have in that picture.

I have fixed such issues with my ELE mod in the weathers I have covered, at least with the presets I have tested and seen being used so far. If you wouldn't mind trying your preset out in that same area with the same ENB settings and see if one of my weathers solved that issue for you. It would help me out to actually see that it does what I intended it to do. Or if you have your preset upload already I could take a look at it myself and leave you to your tweaking ;)


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 09:28 
Offline
*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
Currently i am at work, i don't have the files with me :(, but it was something like this

DirectLightingIntensity = 100
DirectLightingCurve = 0.1

And, use PP1 with EContrastV1=0.25 plus PP2 with EContrastV2=12 (attempt to use PP2 instead of PP4 to bring back contrast).

I will try ELE mod tonight


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 09:31 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
Ah yeah that would explain the glowing grass then, I think your preset would be a good preset to have in my test bench under extreme value ENB Presets :lol: Didn't you share your preset a while ago? I think you did because I remember going through a enbseries.ini file with similar high values on some of the settings in there.

I would appreciate any feedback and testing you do with my mod :)


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 09:38 
Offline

Joined: 15 May 2013, 09:22
Posts: 9
Thanks a lot for your ELE --JawZ--.

It solved the transparency issue I had with Pure waters, candles placed on the tables in Dragonsreach main hall don't light up under the tables anymore, the left brazier at the entrance of Whiterun doesn't emit any light (other lighting mods make him shine like if it is lit up).
The only issue left is the one with the mountains in the back during certain weathers but apparently you have solved that too.
You're a magician, you should apply for the college of Winterhold.

By the way, I am using ELE with Skyrealism vanilla preset (I only activated bloom and detailed shadows) and it works very well, so thanks again.

Now, I just need to darken a little bit nights and interiors and my game will be perfect.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 09:44 
Offline
*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
:), yes i did share it, but this one is different. I will post some shots tonight. Grass is not the only problem with high values. Particles, light sprite, ibl start to invert colors.

I guess it is better to stick them from 0 to 1


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 15 May 2013, 09:53 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
You're very welcome Mandelune :)

What tables exatly? you know the saying a picture says more than a thousands words ;) post a link to an image you have taken as I haven't ecountered any light issues as what you are describing there.
Always that damn brazier, look at closer it doesn't have a fire to it or nothing which would make it not to emit any light. I'm not mad so sorry if this comment came out a bit harsh but this has been an endless line of PM in my other lighting mods and I have grown pretty damn weary of that one damn light "issue"

Hehe, thanks I just received a recommendation letter from them :lol:

I use my own true vanilla settings when I'm applying the new values inside the CK, the only thing that differs from vanilla with my preset is that the sky is darker. That way I make sure that the changes I make has a good base to start off on, then after I completed my tweaking session I usually run a couple of ENB presets I have in my "Test Bench" sort of speak and see how they handle the new changes.

Well with my modules that will be a lot easier as the night time settings won't affect the middays at all any more.

Here is how I have setup the different time periods;

Midday - Uses 0 percent of the night time settings
Sunset/sunrises - uses ~ 30% percent of the night time settings (Sunset at 6:30PM, Sunrise 7:30AM)
Midnight - Uses 0% of the day time settings

I will make some adjustments to sunset and sunrise Night/Day settings used but I think that normally a person uses darker settings during the nights and brighter settings during the day and having the sunrises and sunsets at around 50% as vanilla has in most of the weathers made the sunrises very dull and dark especially the skies. The sunrises and sunsets are in reality very bright and I'm trying to make ELE use ENB settings to make it easier to have such sunsets and sunrises.


saltr:

Ah ok well I'll just test out that older preset of yours in time being then ;)

Well with how your config is setup with using the .ini file to act as the biggest impact on the scene besides the color rendering and tonemapping it does introduce more problems than if you would to reverse it and do most of the base settings in the enbeffect.fx file and make adjustments in enbseries.ini on a more specific rendered object, like changing the directlighting to avoid over exposure in sunlit areas.

For example having a brightness value at 100 instead of directlighting at 100 and compensate it with tonemapping and ambient lighting. Just an example ;)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 1055, 1056, 1057, 1058, 1059, 1060, 1061 ... 2220  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group