Ah yeah that would explain the glowing grass then, I think your preset would be a good preset to have in my test bench under extreme value ENB Presets Didn't you share your preset a while ago? I think you did because I remember going through a enbseries.ini file with similar high values on some of the settings in there.
I would appreciate any feedback and testing you do with my mod
TES Skyrim
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Re: TES Skyrim
Thanks a lot for your ELE --JawZ--.
It solved the transparency issue I had with Pure waters, candles placed on the tables in Dragonsreach main hall don't light up under the tables anymore, the left brazier at the entrance of Whiterun doesn't emit any light (other lighting mods make him shine like if it is lit up).
The only issue left is the one with the mountains in the back during certain weathers but apparently you have solved that too.
You're a magician, you should apply for the college of Winterhold.
By the way, I am using ELE with Skyrealism vanilla preset (I only activated bloom and detailed shadows) and it works very well, so thanks again.
Now, I just need to darken a little bit nights and interiors and my game will be perfect.
It solved the transparency issue I had with Pure waters, candles placed on the tables in Dragonsreach main hall don't light up under the tables anymore, the left brazier at the entrance of Whiterun doesn't emit any light (other lighting mods make him shine like if it is lit up).
The only issue left is the one with the mountains in the back during certain weathers but apparently you have solved that too.
You're a magician, you should apply for the college of Winterhold.
By the way, I am using ELE with Skyrealism vanilla preset (I only activated bloom and detailed shadows) and it works very well, so thanks again.
Now, I just need to darken a little bit nights and interiors and my game will be perfect.
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Re: TES Skyrim
, yes i did share it, but this one is different. I will post some shots tonight. Grass is not the only problem with high values. Particles, light sprite, ibl start to invert colors.
I guess it is better to stick them from 0 to 1
I guess it is better to stick them from 0 to 1
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Re: TES Skyrim
You're very welcome Mandelune
What tables exatly? you know the saying a picture says more than a thousands words post a link to an image you have taken as I haven't ecountered any light issues as what you are describing there.
Always that damn brazier, look at closer it doesn't have a fire to it or nothing which would make it not to emit any light. I'm not mad so sorry if this comment came out a bit harsh but this has been an endless line of PM in my other lighting mods and I have grown pretty damn weary of that one damn light "issue"
Hehe, thanks I just received a recommendation letter from them
I use my own true vanilla settings when I'm applying the new values inside the CK, the only thing that differs from vanilla with my preset is that the sky is darker. That way I make sure that the changes I make has a good base to start off on, then after I completed my tweaking session I usually run a couple of ENB presets I have in my "Test Bench" sort of speak and see how they handle the new changes.
Well with my modules that will be a lot easier as the night time settings won't affect the middays at all any more.
Here is how I have setup the different time periods;
Midday - Uses 0 percent of the night time settings
Sunset/sunrises - uses ~ 30% percent of the night time settings (Sunset at 6:30PM, Sunrise 7:30AM)
Midnight - Uses 0% of the day time settings
I will make some adjustments to sunset and sunrise Night/Day settings used but I think that normally a person uses darker settings during the nights and brighter settings during the day and having the sunrises and sunsets at around 50% as vanilla has in most of the weathers made the sunrises very dull and dark especially the skies. The sunrises and sunsets are in reality very bright and I'm trying to make ELE use ENB settings to make it easier to have such sunsets and sunrises.
saltr:
Ah ok well I'll just test out that older preset of yours in time being then
Well with how your config is setup with using the .ini file to act as the biggest impact on the scene besides the color rendering and tonemapping it does introduce more problems than if you would to reverse it and do most of the base settings in the enbeffect.fx file and make adjustments in enbseries.ini on a more specific rendered object, like changing the directlighting to avoid over exposure in sunlit areas.
For example having a brightness value at 100 instead of directlighting at 100 and compensate it with tonemapping and ambient lighting. Just an example
What tables exatly? you know the saying a picture says more than a thousands words post a link to an image you have taken as I haven't ecountered any light issues as what you are describing there.
Always that damn brazier, look at closer it doesn't have a fire to it or nothing which would make it not to emit any light. I'm not mad so sorry if this comment came out a bit harsh but this has been an endless line of PM in my other lighting mods and I have grown pretty damn weary of that one damn light "issue"
Hehe, thanks I just received a recommendation letter from them
I use my own true vanilla settings when I'm applying the new values inside the CK, the only thing that differs from vanilla with my preset is that the sky is darker. That way I make sure that the changes I make has a good base to start off on, then after I completed my tweaking session I usually run a couple of ENB presets I have in my "Test Bench" sort of speak and see how they handle the new changes.
Well with my modules that will be a lot easier as the night time settings won't affect the middays at all any more.
Here is how I have setup the different time periods;
Midday - Uses 0 percent of the night time settings
Sunset/sunrises - uses ~ 30% percent of the night time settings (Sunset at 6:30PM, Sunrise 7:30AM)
Midnight - Uses 0% of the day time settings
I will make some adjustments to sunset and sunrise Night/Day settings used but I think that normally a person uses darker settings during the nights and brighter settings during the day and having the sunrises and sunsets at around 50% as vanilla has in most of the weathers made the sunrises very dull and dark especially the skies. The sunrises and sunsets are in reality very bright and I'm trying to make ELE use ENB settings to make it easier to have such sunsets and sunrises.
saltr:
Ah ok well I'll just test out that older preset of yours in time being then
Well with how your config is setup with using the .ini file to act as the biggest impact on the scene besides the color rendering and tonemapping it does introduce more problems than if you would to reverse it and do most of the base settings in the enbeffect.fx file and make adjustments in enbseries.ini on a more specific rendered object, like changing the directlighting to avoid over exposure in sunlit areas.
For example having a brightness value at 100 instead of directlighting at 100 and compensate it with tonemapping and ambient lighting. Just an example
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Re: TES Skyrim
yes, i know, but i love to spin the wheel on the enb GUI , anyway thanks for the tips
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Re: TES Skyrim
Yeah same here I just thought I would share my input on the matter.
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Re: TES Skyrim
You're a magician, you should apply for the college of Winterhold. + 1, you made me lol
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Re: TES Skyrim
In fact, words are missing in my previous message (my english is obviously worse than what I thought :p)You're very welcome Mandelune
What tables exatly? you know the saying a picture says more than a thousands words post a link to an image you have taken as I haven't ecountered any light issues as what you are describing there.
Always that damn brazier, look at closer it doesn't have a fire to it or nothing which would make it not to emit any light. I'm not mad so sorry if this comment came out a bit harsh but this has been an endless line of PM in my other lighting mods and I have grown pretty damn weary of that one damn light "issue"
What I wanted to say is that ELE solved all these issues I had, including the candles on the tables and the brazier.
Sorry for the misunderstanding and thanks again for your work.
I'm glad you came back in the modding community.
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Re: TES Skyrim
Mandelune:
Ah ok now I get it Well I'm glad it solved issues for you rather than to introduce new ones or make your current ones even worse.
I came back as I wanted to finish something I started for once, when I'm done with ELE I will be done with modding.
Ah ok now I get it Well I'm glad it solved issues for you rather than to introduce new ones or make your current ones even worse.
I came back as I wanted to finish something I started for once, when I'm done with ELE I will be done with modding.