symphonicjohn
great shots! your pics, very highly detailed
ZeroKing
pics are sharp as!! very colorful
TES Skyrim
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Re: TES Skyrim
@JoPineapples68
Care to share how you managed to get the two to work so well with eachother??
Care to share how you managed to get the two to work so well with eachother??
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Re: TES Skyrim
Desmon91:
Are you having problems with ELE + ELFX? I am almost done with the next ALPHA build of ELE which will be released as soon as I have gone over the NMM Installer script.
Are you having problems with ELE + ELFX? I am almost done with the next ALPHA build of ELE which will be released as soon as I have gone over the NMM Installer script.
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Re: TES Skyrim
@ Desmon91:
Just did as JaWz advised for set up with ELFX loaded IE:
- ELE - Spell and Torch Lighting.esp
- EnhancedLightsandFX.esp
- ELE - Imagespaces.esp
- ELE - Weathers.esp
In load order, is this what you meant??.......The rest is my current WIP ENB
Just did as JaWz advised for set up with ELFX loaded IE:
- ELE - Spell and Torch Lighting.esp
- EnhancedLightsandFX.esp
- ELE - Imagespaces.esp
- ELE - Weathers.esp
In load order, is this what you meant??.......The rest is my current WIP ENB
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Re: TES Skyrim
Thanks, and I especially like this one from you. Great colors, your character's awesome face, the armor works well and those hipsZeroKing wrote:@ symphonicjohn
Now those are some screenshots
I can just see the scene...She's just strolling into Riverwood and all the townspeople stop what they're doing and watch her go by
JoPineapples68 - Great preset...a unique style
OhKay - Thanks, I think it might have been a little too sharp so I decreased Lumasharpening a bit.
I like your night lighting and sky, and all the colorful scenes with the flowers Is that still Far Off ENB?
I really like how this first one came out. Kind of reminds me of Oyama's shots...where has he been anyway
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Re: TES Skyrim
lots of green
Helmet texture brakes apart
Helmet texture brakes apart
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85% of graphics research is about who can finally make Sponza look good.
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Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
symphonicjohn
not with FarOff ENB anymore its one of my fav ENB's. just trying something new, now with RealVision.
here are more tree-hugging shots. i'll be more creative tomorrow night
not with FarOff ENB anymore its one of my fav ENB's. just trying something new, now with RealVision.
here are more tree-hugging shots. i'll be more creative tomorrow night
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Re: TES Skyrim
I worked out the ELE and ELFX. I was curious about the night sky you have in the pictures... so colorfull.
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Re: TES Skyrim
I really like the environment you are creating with your Realvision Modifications, i wonder which bloom code this is the sky looks really nice it adds this feeling of really getting blended if you look into it @ a full bright day though leaves the rest of the sky and clouds mostly intact maybe it can be further improved to really light up the entire sky background in that intensity without only a part and keeping the detailsOhKay wrote:symphonicjohn
not with FarOff ENB anymore its one of my fav ENB's. just trying something new, now with RealVision.
Though depending on the Display and it's Gamut Range i guess TN Panel user wont see that so good
Which Skyrim Flora Overhaul option you are using, from the pictures i guess it's one of Vurts Summer editions ?
Last edited by CruNcher on 25 May 2013, 11:59, edited 5 times in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
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Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
OhKay:
Those pics ar too die for
Desmon91:
I can't say what he used for settings but I do know the settings he used in the enbseries.ini to get such "specific" colors in the sky.
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
Increase the curve values of those and compensate the loss of brightness with the intensity and you can achieve similar results. He used different textures for the Galaxy, stars (I think) and auroras too (I think).
Those and the Sky gradient settings for the night and you can have a similar looking sky
Those pics ar too die for
Desmon91:
I can't say what he used for settings but I do know the settings he used in the enbseries.ini to get such "specific" colors in the sky.
StarsIntensity=1.0
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0
Increase the curve values of those and compensate the loss of brightness with the intensity and you can achieve similar results. He used different textures for the Galaxy, stars (I think) and auroras too (I think).
Those and the Sky gradient settings for the night and you can have a similar looking sky