TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

Confidence-Man, looks great as usual

symphonicjohn, doesn't look ruined at all

dpeasant, like the last one from previous page

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*sensei*
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Re: TES Skyrim

Oyama updated K ENB on Nexus, huge amount of stuff 92 MB download :o

Also added Kountervibe ENB Reborn which I just tried out and I have to say is better than what I've been working on ;) Looks like more parts are available to build Frankenstein's Monster 8-)

A couple shots from Kountervibe ENB Reborn

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Re: TES Skyrim

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Re: TES Skyrim

ALL
:shock:
Oh, guys, what shots !!!
I'm not active these last days, not enough time :cry:

OhKay
I *LOVE* your greens ! :shock: Fantastic.

Confidence-Man
I'm dying to give a try to your setup.

dpeasant
To all contrast-bloom haters, beware ! :lol:
Seriously, looks fantastic maestro !

symphonicjohn
Great shots with Kounter ! ;)
Thanx for this.
I uploaded another variant today (I left Nexus as an active contributor so I threw all my shits away :lol: Only my files remain there ) called Kinematic. Give it a try whenever ;)
Here are some 1080p native shots with it, taken by my sister solsikke737 :

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Re: TES Skyrim

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Re: TES Skyrim

New Kinematic ENB from Oyama with ELE from JawZ

Riverwood around 7 am

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Re: TES Skyrim

symphonicjohn
:shock:
Why the HELL do you capture my presets MUCH better than I do, huh ? :D
Thank you for trying it ! Gorgeous shots.

DOF Q5 on those, right ?....
Wait, now Boris will probably separate the bloom shader, I will AT LAST control my bloom like I want it since the beginning.
Fantastic things ahead....
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Re: TES Skyrim

Playing with over brighten the Lens such a nice Effect :)

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Re: TES Skyrim

Does somebody know any Game which Rain implementation and Imagespace holds up in the DOF ?

Maybe i missed it but i never saw such a good rain implementation immersive and detail wise before not even in blockbuster AAA titles like Crysis or such (mostly there are sprites even most time bound to the imagespace) does somebody know some title where the Rain was as carefully implemented, or where he was visually impressed with it ? :)

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I know this is way exaggerated but i just wanted to show what i mean visually wise, so impressed by this implementation and it doesn't seem that crazy complex but it looks so damn great and the tweaking factor is also something i didn't saw before :)



Next Goal adding Reflections and make the Material especially Metal Shiny :)

i guess the rather rough specular from light on the leather really makes it work not that bad so far, though thus the metal goes under completely especially in compare with the hair specular it looks crazy :)

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Re: TES Skyrim

CruNcher wrote:Does somebody know any Game which Rain implementation and Imagespace holds up in the DOF ?

Maybe i missed it but i never saw such a good rain implementation immersive and detail wise before not even in blockbuster AAA titles like Crysis or such (mostly there are sprites even most time bound to the imagespace) does somebody know some title where the Rain was as carefully implemented, or where he was visually impressed with it ? :)
This might sound silly, but I've always been impressed by World of Warcraft's rain. Blizzard manage to create rain that not only doesn't pass through interiors, ceilings, caves, overhangs, etc, but it also creates splashes for each and every raindrop as it hits the ground/water. Some games might have better looking rain, but on a technical level WoW's is incredibly impressive. I have no idea how Bethesda STILL manages to struggle with rain collision when WoW has been doing it for 8 years...
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